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Making Graphics For My Game Engine

To draw something on the screen, you need to send a video signal to a monitor using a GPU. But, how can someone actually do that? The answer is by using an API like DirectX, WebGL, or Vulkan. Written version here: https://medium.com/@wuhao64/graphics-for-game-engines-53e9587505d7 We use TypeScript to write a basic renderer and an animation. With the Minecraft compass as an example. This is part 1 of making a game engine. I have been doing it as a hobby for years, but now I want to show you how I make my game engines. 00:00 - Intro 00:10 - GPUs 00:55 - DirectX 1:16 - Graphics API 2:34 - Triangles 3:00 - Textures 3:13 - Materials 3:26 - Tutorial #gamengine #graphics #rendering #threejs #gameengines #gamedev Assets used: "Ship in Clouds" (https://skfb.ly/67IY9) by Bastien Genbrugge is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). Compass from Minecraft by Mojang Studios

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