Chapter # 3.5.1| HTML5 Canvas | HTML5 Tutorial
Introduction: HTML5 is a markup language used for structuring and presenting content on the World Wide Web. It is the fifth and current major version of the HTML standard. It was published in October 2014 by the World Wide Web Consortium (W3C) to improve the language with support for the latest multimedia, while keeping it both easily readable by humans and consistently understood by computers and devices such as web browsers, parsers, etc. HTML5 is intended to subsume not only HTML 4, but also XHTML 1 and DOM Level 2 HTML. HTML5 includes detailed processing models to encourage more interoperable implementations; it extends, improves and rationalizes the markup available for documents, and introduces markup and application programming interfaces (APIs) for complex web applications. For the same reasons, HTML5 is also a candidate for cross-platform mobile applications, because it includes features designed with low-powered devices in mind. History: The Web Hypertext Application Technology Working Group (WHATWG) began work on the new standard in 2004. At that time, HTML 4.01 had not been updated since 2000, and the World Wide Web Consortium (W3C) was focusing future developments on XHTML 2.0. In 2009, the W3C allowed the XHTML 2.0 Working Group's charter to expire and decided not to renew it. W3C and WHATWG are currently working together on the development of HTML5. The Mozilla Foundation and Opera Software presented a position paper at a World Wide Web Consortium (W3C) workshop in June 2004, focusing on developing technologies that are backward compatible with existing browsers, including an initial draft specification of Web Forms 2.0. The workshop concluded with a vote—8 for, 14 against—for continuing work on HTML. Immediately after the workshop, WHATWG was formed to start work based upon that position paper, and a second draft, Web Applications 1.0, was also announced. The two specifications were later merged to form HTML5. The HTML5 specification was adopted as the starting point of the work of the new HTML working group of the W3C in 2007. WHATWG published the First Public Working Draft of the specification on 22 January 2008. Features and APIs: The W3C proposed a greater reliance on modularity as a key part of the plan to make faster progress, meaning identifying specific features, either proposed or already existing in the spec, and advancing them as separate specifications. Some technologies that were originally defined in HTML5 itself are now defined in separate specifications: 1. HTML Working Group – HTML Canvas 2D Context; 2. Web Apps Working Group – Web Messaging, Web workers, Web storage, WebSocket, Server-sent events, Web Components (this was not part of HTML5 though); 3. IETF HyBi Working Group – WebSocket Protocol; 4. WebRTC Working Group – WebRTC; 5. Web Media Text Tracks Community Group – WebVTT. After the standardization of the HTML5 specification in October 2014, the core vocabulary and features are being extended in four ways. Likewise, some features that were removed from the original HTML5 specification have been standardized separately as modules, such as Microdata and Canvas. Technical specifications introduced as HTML5 extensions such as Polyglot Markup have also been standardized as modules. Some W3C specifications that were originally separate specifications have been adapted as HTML5 extensions or features, such as SVG. Some features that might have slowed down the standardization of HTML5 will be standardized as upcoming specifications, instead. HTML 5.1 is expected to be finalized in 2016, and it is currently on the standardization track at the W3C. Reference: https://en.wikipedia.org/wiki/HTML5
Видео Chapter # 3.5.1| HTML5 Canvas | HTML5 Tutorial автора Реактивные Приключения
Видео Chapter # 3.5.1| HTML5 Canvas | HTML5 Tutorial автора Реактивные Приключения
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