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How to Instance Scenes Using a Gridmap in Godot

Similar to my Tilemap video here: https://www.youtube.com/watch?v=CDwSTV0y9Rg The concept is: 1) Get the used cells of a certain type and put them into an array. 2) Replace those used cells with an instanced scene. It helps to avoid Scene Tree clutter, and works really good for placing small entities like lights or NPC's into your level. You can even place things that aren't meshes (like Sprite3Ds) into your level through the GridMap this way. It all happens within the ready() function. Here is the post on reddit: https://www.reddit.com/r/godot/comments/gxk068/how_to_instance_scenes_using_a_gridmap_in_godot/?utm_medium=android_app&utm_source=share

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