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The History of 240p

An examination of how we reached 240p as an output resolution for computers and game consoles. Focuses on the relevance of refresh rate (Hertz), interlacing, resolution, CRT technology, and how we ultimately reached 240p.

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Special Thanks to:
Artemio
marqs
Unseen

Walk cycle animation:
Zach McCue (Kusoge) - https://www.youtube.com/user/ConkadeWonko

1000 FPS footage provided by:
Aleksey Bragin -
https://www.youtube.com/user/alekseyros

George Street Shuffle and Covert Affair - Film Noire by Kevin MacLeod are licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Sources: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1300035
http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100795
Artist: http://incompetech.com/

#240p #CRT #Gaming

Видео The History of 240p канала Displaced Gamers
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21 февраля 2018 г. 7:38:57
00:06:49
Яндекс.Метрика