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The Waste of Parts | Solo Playthrough | Game Overview & Gameplay

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Rollers! Join me today as we dig into The Waste of Parts created by Evan Duda, with art by Muhamad Faizal Fikri, Rio Sabda and published by Sky Kingdom Games. In this video I'll take you through a game overview, setup and some gameplay to help you make an informed decision on it. Enjoy and let me know your thoughts in the comments! ⚙️

The Waste of Parts (GameFound): https://gamefound.com/en/projects/skykingdomgames/the-waste-of-parts

FYIs:
1. 9:30 Other crew members can start at different HP levels.
2. 11:00 Both cards will be translucent in the final version.
3. At times I refer to the Mechanic as the Medic. ;P
4. 45:20 The sniper rifle jammed so it would have gone to the scrap pile.

🍿 Intro 0:00
🎥 Game Overview 0:47
📤 Board & Components Overview 2:11
🎲 Turns, Rounds & Win/Loss Conditions 12:24
⚙️ Round #1 13:33
⚙️ Round #2 30:54
⚙️ Round #3 37:09
⚙️ Round #4 41:40
⚙️ Round #5 44:26
👏 Conclusion 48:18

""The Waste of Parts is a cooperative strategy game for 1 to 5 players. You control the crew of a giant mech attempting to make its way through the Waste of Parts.

The game is played over a series of rounds. Each round, players take turns controlling their Crew Members in a rotating, progressive order, spending action points to perform various tasks such as moving between rooms of the mech, attacking enemies, or extinguishing fires.
Players can also use their unique, asymmetrical abilities to gain additional advantages. At the end of each round, a sequence of steps is taken to further advance the game state.

Enemies attack, and players draw and place new enemy cards equal to the mech's noise level. Players may also draw salvage cards, which provide equipment to enhance their Crew Members or upgrades to improve the mech itself. Some powerful room upgrade cards come with a noise penalty, forcing players to balance the risk of drawing additional enemy cards against the rewards they offer. If certain conditions are met, the mech will advance according to its current speed.

As the mech advances, more powerful enemy cards are shuffled into the deck, providing a scaling challenge that matches the crew's increasing strength over time. The game’s unique Scrap mechanic allows players to convert unwanted salvage cards into resources, repair the mech, or search for specific types of cards to mitigate randomness.

The game is won once the mech reaches its final space, but players can opt for an additional 'victory lap' challenge for an extra level of difficulty with their current run."

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Created By: Adam Smith
#RollingSolo #BoardGames #WasteOfParts

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