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Lava World — Procedural Alien Exploration in Apple Metal
A volcanic alien planet, rendered in real time on Apple Metal. Same compute kernel as the desert and ice reels — biome flag set to 2, and the whole scene shifts to ember rock, lava cracks, ash-thick haze, and a smoldering twin-moon sky.
Lava cracks aren't a separate effect. They're an emissive branch in the terrain material function, lit by view-space fbm noise thresholded into glowing veins. The mid-altitude band has fewer cracks; the lowest flats are nearly lakes of lava.
Single Metal compute shader, single Swift driver, single integer switches between desert, ice, lava, and toxic biomes.
Part 3 in a four-biome series — all from the same shader.
#metal #applemetal #procedural #sdf #raymarching #shader #applesilicon #nomanssky #lava #volcano #scifi
Видео Lava World — Procedural Alien Exploration in Apple Metal канала Crab Kingdom
Lava cracks aren't a separate effect. They're an emissive branch in the terrain material function, lit by view-space fbm noise thresholded into glowing veins. The mid-altitude band has fewer cracks; the lowest flats are nearly lakes of lava.
Single Metal compute shader, single Swift driver, single integer switches between desert, ice, lava, and toxic biomes.
Part 3 in a four-biome series — all from the same shader.
#metal #applemetal #procedural #sdf #raymarching #shader #applesilicon #nomanssky #lava #volcano #scifi
Видео Lava World — Procedural Alien Exploration in Apple Metal канала Crab Kingdom
alien alien planet apple metal apple silicon ember exploration gpu graphics programming lava planet metal compute shader metal shader metal shading language molten msl no mans sky procedural procedural generation ray marching raymarching real time rendering sci fi sdf shader shader art shader programming signed distance function spaceship volcanic planet
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20 мая 2026 г. 12:37:41
00:00:53
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