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Secrets in the Face Shrine...| The Legend of Zelda: Link's Awakening | Stream 5 | PowPop!

Welcome to my game stream of The Legend of Zelda: Link's Awakening, where I am playing the game COMPLETELY BLIND!

In my time growing up, I was never a Zelda person. I would never really engage with it, but did know how impactful of a series it was and how much people LOVE it. So, let's do it: Let's try a series i have never really played, never finished a game, as see if we can learn to love The Legend of Zelda.

On the last stream, we found Martha's Bay, helped a Ghost Move on, and cleared Catfish's maw. Today, we discover some secrets of Koholint Island while exploring the Face Shrine...

The Legend of Zelda: Link's Awakening is a 1993 action-adventure game developed and published by Nintendo for the Game Boy. It is the first installment in The Legend of Zelda series to be released on a handheld game console. Link's Awakening is one of the few Zelda games not to take place in the land of Hyrule, and it does not feature Princess Zelda or the Triforce relic. Instead, the protagonist Link begins the game stranded on Koholint Island, a place guarded by a whale-like deity called the Wind Fish. Assuming the role of Link, the player fights monsters and solves puzzles while searching for eight musical instruments that will awaken the sleeping Wind Fish and allow him to escape from the island.

Development began as an effort to port the Super Nintendo Entertainment System game A Link to the Past to the Game Boy, developed after-hours by Nintendo staff. It grew into an original project under the direction of Takashi Tezuka, with a story and script created by Yoshiaki Koizumi and Kensuke Tanabe. The majority of the Link to the Past team reassembled for Link's Awakening, and Tezuka wanted the game world to feel like the television series Twin Peaks. After a development period of one and a half years, Link's Awakening was released in Japan in June 1993 and worldwide later in the year.

Link's Awakening was critically and commercially successful. Critics praised the game's depth and number of features; complaints focused on its control scheme and monochrome graphics. An updated rerelease, The Legend of Zelda: Link's Awakening DX, was released for the Game Boy Color in 1998 featuring color graphics, compatibility with the Game Boy Printer, and an exclusive color-based dungeon. The game has sold four million units worldwide, and has appeared on multiple game publications' lists of the best video games of all time. A high-definition remake developed by Grezzo for the Nintendo Switch was released in 2019.

DISCLAIMER:
This video is meant for viewers over the age of 18. Though I delve into topics that children may find interest in, the intent of this video is to entertain people over the age of 18. Under no circumstances do I condone children under the age of 18 watching this video.
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The Legend of Zelda: Link's Awakening MASTER PLAYLIST: https://www.youtube.com/playlist?list=PLBRZ3L6vwvNTvarsPcnu9G48B8k9MSCqO

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