Tile Based Collision Detection and Response - Part 1 Broad Phase System
This is part 1 of 4 in a series on tile based collision detection and response in game design. This video covers broad phase collision detection and my method for supporting lots of different collision shapes, including: platform tiles, slopes, boxes, and curves.
Here's a link to the source code: https://github.com/pothonprogramming/pothonprogramming.github.io/tree/master/content/tile-types
Here's a link to the working example: https://pothonprogramming.github.io/content/tile-types/tile-types.html
Here's are links to some of my other tile based game videos: https://www.youtube.com/watch?v=r-Y-N4cLd10&t=188s
https://www.youtube.com/watch?v=nPVWL6RlJPE
Видео Tile Based Collision Detection and Response - Part 1 Broad Phase System канала PothOnProgramming
Here's a link to the source code: https://github.com/pothonprogramming/pothonprogramming.github.io/tree/master/content/tile-types
Here's a link to the working example: https://pothonprogramming.github.io/content/tile-types/tile-types.html
Here's are links to some of my other tile based game videos: https://www.youtube.com/watch?v=r-Y-N4cLd10&t=188s
https://www.youtube.com/watch?v=nPVWL6RlJPE
Видео Tile Based Collision Detection and Response - Part 1 Broad Phase System канала PothOnProgramming
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