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Were Resident Evil 0's Changes A Good Idea?

There’s something not quite right about Resident Evil 0.

It looks like a normal Resident Evil game, it sounds like a normal Resident Evil game, and yet when you get your hands on it... it doesn’t quite feel like a normal Resident Evil game.

That's primarily down to two changes in particular - the introduction of the partner mechanic and the removal of item boxes - both of which shook up the Resident Evil formula and made the game feel somewhat different from other entries in the series.

In this video, I examine them in more detail, analysing everything from the two changes themselves and how they work together, to boss encounters, backtracking and everything in between.

If you enjoy the video, do consider subscribing and cheers for watching!

Contents:
0:00 - Intro
00:40 - Perfect Partners?
01:55 - Shadow Boxing
03:12 - Inventory Woes
06:04 - Imperfect Partners?
07:56 - Leeches, Bats and Hookshots
12:07 - Outro

#ResidentEvil #Capcom #SurvivalHorror

Видео Were Resident Evil 0's Changes A Good Idea? канала Ben Plays Games
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15 апреля 2021 г. 22:29:54
00:13:04
Яндекс.Метрика