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Procedurally Scatter Stack of Books within Area Bounds | SideFX Houdini Tutorial Breakdown
This a small tool to procedurally scatter a stack of books within the area bounds. This tool was created for an upcoming personal project for Unreal Engine 5 🙂
The tool allows to randomly apply color to each book with a seed control. Additionally, it has the option to get min/max values for XYZ scale of book stack as well as random rotation/placement per stack of books. The tool will also create a collision geometry with Houdini rendered collision geo Group.
Previous videos from the Room creation project:
https://www.youtube.com/watch?v=3oX9W8cm0xA
https://www.youtube.com/watch?v=6W_mmDAoa84
https://www.youtube.com/watch?v=A8qEhLLtJcE
https://www.youtube.com/watch?v=P6iXAmRAwkw
https://www.youtube.com/watch?v=GuyD2a9tnPY
https://www.youtube.com/watch?v=ex3ubS6x5PA
https://www.youtube.com/watch?v=ALkpA3pZ0NM
https://www.youtube.com/watch?v=-2ErEdMuw0s
If you're new to Houdini, watch the videos below as I'm not focusing to explain most of the fundamental parts of Houdini too much and these guys do it better anyways 🙂
___________________________________
Beginner Houdini tutorials (playlists):
https://www.youtube.com/playlist?list=PLhyeWJ40aDkUDHDOhZQ2UkCfNiQj7hS5W
https://www.youtube.com/watch?v=J96j3k3rPUU&list=PLhyeWJ40aDkXtkcuhTkCBzcWZ8NBZKOu6
https://www.youtube.com/watch?v=0W4CJ0BdTRA&list=PL4XNGOsVprEqkgMtaxoDqi5yL-IL0yc0F
How to create HDA parameters:
https://www.youtube.com/watch?v=tWjIWEgoOf8
https://www.youtube.com/watch?v=NadWbg5tKq0
https://www.youtube.com/watch?v=00gF31TMFsw
_______________________________
Patreon with HIP/HDA files (teaser): https://www.patreon.com/posts/86620362
Other social: https://linktr.ee/AnimGraphLab
Thank you for taking a look and for your interest🙂
Chapters:
0:00 - Intro
0:10 - Tool overview and example
3:15 - Tool overview: inside Unreal Engine (Nanite mesh)
4:03 - Tool overview: node graph
4:34 - Breakdown: area bounds where to scatter books
6:41 - Breakdown: scattering books within area bounds
15:41 - Breakdown: stacking books and randomizing scale/rotation
20:44 - Breakdown: creating debug (preview) area bounds
22:14 - Breakdown: coloring & randomization
27:00 - Breakdown: clean geo/create nanite attribute/collision geo
28:39 - Outro
#sidefxhoudini #sidefx #gamedev
Видео Procedurally Scatter Stack of Books within Area Bounds | SideFX Houdini Tutorial Breakdown канала AnimGraphLab
The tool allows to randomly apply color to each book with a seed control. Additionally, it has the option to get min/max values for XYZ scale of book stack as well as random rotation/placement per stack of books. The tool will also create a collision geometry with Houdini rendered collision geo Group.
Previous videos from the Room creation project:
https://www.youtube.com/watch?v=3oX9W8cm0xA
https://www.youtube.com/watch?v=6W_mmDAoa84
https://www.youtube.com/watch?v=A8qEhLLtJcE
https://www.youtube.com/watch?v=P6iXAmRAwkw
https://www.youtube.com/watch?v=GuyD2a9tnPY
https://www.youtube.com/watch?v=ex3ubS6x5PA
https://www.youtube.com/watch?v=ALkpA3pZ0NM
https://www.youtube.com/watch?v=-2ErEdMuw0s
If you're new to Houdini, watch the videos below as I'm not focusing to explain most of the fundamental parts of Houdini too much and these guys do it better anyways 🙂
___________________________________
Beginner Houdini tutorials (playlists):
https://www.youtube.com/playlist?list=PLhyeWJ40aDkUDHDOhZQ2UkCfNiQj7hS5W
https://www.youtube.com/watch?v=J96j3k3rPUU&list=PLhyeWJ40aDkXtkcuhTkCBzcWZ8NBZKOu6
https://www.youtube.com/watch?v=0W4CJ0BdTRA&list=PL4XNGOsVprEqkgMtaxoDqi5yL-IL0yc0F
How to create HDA parameters:
https://www.youtube.com/watch?v=tWjIWEgoOf8
https://www.youtube.com/watch?v=NadWbg5tKq0
https://www.youtube.com/watch?v=00gF31TMFsw
_______________________________
Patreon with HIP/HDA files (teaser): https://www.patreon.com/posts/86620362
Other social: https://linktr.ee/AnimGraphLab
Thank you for taking a look and for your interest🙂
Chapters:
0:00 - Intro
0:10 - Tool overview and example
3:15 - Tool overview: inside Unreal Engine (Nanite mesh)
4:03 - Tool overview: node graph
4:34 - Breakdown: area bounds where to scatter books
6:41 - Breakdown: scattering books within area bounds
15:41 - Breakdown: stacking books and randomizing scale/rotation
20:44 - Breakdown: creating debug (preview) area bounds
22:14 - Breakdown: coloring & randomization
27:00 - Breakdown: clean geo/create nanite attribute/collision geo
28:39 - Outro
#sidefxhoudini #sidefx #gamedev
Видео Procedurally Scatter Stack of Books within Area Bounds | SideFX Houdini Tutorial Breakdown канала AnimGraphLab
sidefx houdini sidefx houdini houdini tutorial houdini simulation houdini simulation tutorial blender blender tutorial houdini fx houdini procedural modeling 3d learning houdini tricks blender artist houdini artist procedural modeling 3D CGI VFX breakdown dmitriy zub dmitriy zub fx unreal engine ue5 unreal engine houdini gamedev unreal engine gamedev substance3d substance designer substance painter substance3d tutorial substance designer tutorial
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25 июля 2023 г. 12:42:55
00:28:56
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