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Procedurally Scatter Stack of Books within Area Bounds | SideFX Houdini Tutorial Breakdown

This a small tool to procedurally scatter a stack of books within the area bounds. This tool was created for an upcoming personal project for Unreal Engine 5 🙂

The tool allows to randomly apply color to each book with a seed control. Additionally, it has the option to get min/max values for XYZ scale of book stack as well as random rotation/placement per stack of books. The tool will also create a collision geometry with Houdini rendered collision geo Group.

Previous videos from the Room creation project:
https://www.youtube.com/watch?v=3oX9W8cm0xA
https://www.youtube.com/watch?v=6W_mmDAoa84
https://www.youtube.com/watch?v=A8qEhLLtJcE
https://www.youtube.com/watch?v=P6iXAmRAwkw
https://www.youtube.com/watch?v=GuyD2a9tnPY
https://www.youtube.com/watch?v=ex3ubS6x5PA
https://www.youtube.com/watch?v=ALkpA3pZ0NM
https://www.youtube.com/watch?v=-2ErEdMuw0s
If you're new to Houdini, watch the videos below as I'm not focusing to explain most of the fundamental parts of Houdini too much and these guys do it better anyways 🙂
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Beginner Houdini tutorials (playlists):
https://www.youtube.com/playlist?list=PLhyeWJ40aDkUDHDOhZQ2UkCfNiQj7hS5W
https://www.youtube.com/watch?v=J96j3k3rPUU&list=PLhyeWJ40aDkXtkcuhTkCBzcWZ8NBZKOu6
https://www.youtube.com/watch?v=0W4CJ0BdTRA&list=PL4XNGOsVprEqkgMtaxoDqi5yL-IL0yc0F

How to create HDA parameters:
https://www.youtube.com/watch?v=tWjIWEgoOf8
https://www.youtube.com/watch?v=NadWbg5tKq0
https://www.youtube.com/watch?v=00gF31TMFsw

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Patreon with HIP/HDA files (teaser): https://www.patreon.com/posts/86620362
Other social: https://linktr.ee/AnimGraphLab

Thank you for taking a look and for your interest🙂

Chapters:
0:00 - Intro
0:10 - Tool overview and example
3:15 - Tool overview: inside Unreal Engine (Nanite mesh)
4:03 - Tool overview: node graph
4:34 - Breakdown: area bounds where to scatter books
6:41 - Breakdown: scattering books within area bounds
15:41 - Breakdown: stacking books and randomizing scale/rotation
20:44 - Breakdown: creating debug (preview) area bounds
22:14 - Breakdown: coloring & randomization
27:00 - Breakdown: clean geo/create nanite attribute/collision geo
28:39 - Outro

#sidefxhoudini #sidefx #gamedev

Видео Procedurally Scatter Stack of Books within Area Bounds | SideFX Houdini Tutorial Breakdown канала AnimGraphLab
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