2017 DevU - 01 Getting Started with Vulkan
Slides: https://www.khronos.org/developers/library/2017-vulkan-devu-vancouver
Introduction to Vulkan. This session starts with the motivation and goals of the Vulkan project, current status, ecosystem momentum, and future direction. Then we discuss who should use Vulkan and why, including a discussion of Vulkan performance benefits.
00:05 Vulkan - When and Why (Michael Worcester, Imagination)
26:46 OpenGL/Vulkan Performance Test (Cort Stratton, Google)
33:50 Getting Started with Vulkan (Mark Young, LunarG)
01:02:33 Q&A begins
01:03:00 Do instance layers work for all devices?
01:04:18 Had the device layers been deprecated?
01:05:13 New versions of Vulkan, backward compatibility
01:07:41 Bindless (e.g. textures)
Thanks to yavnrh for creating a very good ToCs
Видео 2017 DevU - 01 Getting Started with Vulkan канала The Khronos Group
Introduction to Vulkan. This session starts with the motivation and goals of the Vulkan project, current status, ecosystem momentum, and future direction. Then we discuss who should use Vulkan and why, including a discussion of Vulkan performance benefits.
00:05 Vulkan - When and Why (Michael Worcester, Imagination)
26:46 OpenGL/Vulkan Performance Test (Cort Stratton, Google)
33:50 Getting Started with Vulkan (Mark Young, LunarG)
01:02:33 Q&A begins
01:03:00 Do instance layers work for all devices?
01:04:18 Had the device layers been deprecated?
01:05:13 New versions of Vulkan, backward compatibility
01:07:41 Bindless (e.g. textures)
Thanks to yavnrh for creating a very good ToCs
Видео 2017 DevU - 01 Getting Started with Vulkan канала The Khronos Group
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