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Meta Quest Controller Input & Animations

Today we will learn how to use the OVR Input for our controller input and controller animations! All we need to setup to use the OVR input is a OVR Manager, which we will have on our OVR camera rig anyway! We can use the exact same unified input for all the different Oculus controllers!

Resources:
🔗 Map Controllers: https://developer.oculus.com/documentation/unity/unity-ovrinput/
🔗 Add Controller Animations: https://developer.oculus.com/documentation/unity/controller-animations/

Other Videos:
📹 How to become an Apple XR Developer with Unity for visionOS: https://www.youtube.com/watch?v=OX72Fb-hGpw&t
📹 Get Started with Meta Quest Development in Unity: https://youtu.be/BU9LYKM2TDc

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Chapters:
0:00 Intro
0:48 Virtual Mapping - Combined Controllers
2:14 Virtual Mapping - Individual Controllers
3:04 Raw Mapping
3:48 Example: Read float from trigger and fade color with it
4:22 Example: Punch Projectile Launcher based on velocity of the controller
6:11 Get controller input values to animate controller models
7:58 Outro

Видео Meta Quest Controller Input & Animations канала Black Whale Studio - XR Tutorials
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19 ноября 2023 г. 20:00:45
00:08:21
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