HandmadeCon 2016 - History of Software Texture Mapping in Games
An oral history of the development of software texture mapping technology for games featuring Chris Hecker (https://twitter.com/checker), John Miles (http://www.ke5fx.com/), Sean Barrett (https://twitter.com/nothings), and Chris Green (https://goo.gl/d3SXR5).
From the seventh session of HandmadeCon 2016. See http://handmadecon.org for details.
Mike Fecadu (https://goo.gl/9bcXFX) - Editing
Neil Blakey-Milner (https://twitter.com/nxsy) - Recording
Mikkel Hjortshøj (https://twitter.com/ThisDrunkDane) - Recording
William Bundy (https://twitter.com/William_Bundy) - Streaming
Zakary Strange (https://twitter.com/StrangeZak) - Streaming
Anna Rettberg (https://twitter.com/aerettberg) - Artwork
Casey Muratori (https://twitter.com/cmuratori) - Interviewer
Видео HandmadeCon 2016 - History of Software Texture Mapping in Games канала Molly Rocket
From the seventh session of HandmadeCon 2016. See http://handmadecon.org for details.
Mike Fecadu (https://goo.gl/9bcXFX) - Editing
Neil Blakey-Milner (https://twitter.com/nxsy) - Recording
Mikkel Hjortshøj (https://twitter.com/ThisDrunkDane) - Recording
William Bundy (https://twitter.com/William_Bundy) - Streaming
Zakary Strange (https://twitter.com/StrangeZak) - Streaming
Anna Rettberg (https://twitter.com/aerettberg) - Artwork
Casey Muratori (https://twitter.com/cmuratori) - Interviewer
Видео HandmadeCon 2016 - History of Software Texture Mapping in Games канала Molly Rocket
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