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Dinner w/ the Devs September 2020- Until You 'Launch' Edition!

We're talking to some of the Directors of Until You Fall about the 1.0 Launch to PSVR and Quest. We'll also look towards what the 1.0 PC version will look like, what particular enhancements or optimizations the team is excited for, and more.

Have questions for the team? Join us!

Speakers:
🎤 Dwayne Waite, Moderator, Senior Marketing Associate
🎤 Dave Bennett, Senior Designer
🎤 Patrick Jalbert, Advanced Designer
🎤 Justin DeVore, Senior Artist

Timestamps:
0:00:00 - 0:00:44 Welcome & Housekeeping
0:00:44 - 0:01:57 Guest & team intros
0:01:57 - 0:02:57 Congrats to the team!
0:02:57 - 0:04:46 Mixed Reality Trailer
0:04:46 - 0:10:18 What interesting questions did the team have to solve to get the game on Quest and PSVR?
0:10:18 - 0:13:17 What platforms did you use to make the game?
0:13:17 - 0:18:50 What was involved in optimizing the game for PS VR and Quest versions?
0:18:50 - 0:21:26 Why was it a priority to get the game on PS VR and Quest instead of developing more content?
0:21:26 - 0:27:10 What are you most proud of in this game?
0:27:10 - 0:27:14 Any plans to make it multiplayer?
0:27:14 - 0:29:27 If you had resources and time, what are some things you’d add to the game?
0:29:27 - 0:36:06 What is your dream weapon for the game? Two-handed? Ranged?
0:36:06 - 0:41:11 What was the game design philosophy?
0:41:11 - 0:46:07 How did the weapon archetypes influence the gameplay?
0:46:07 - 0:49:33 Were there any features you didn’t intend to make but ended up in the game?
0:49:33 - 0:54:34 Were there any funny bugs or ones that you kept?
0:54:34 - 0:56:07 Why can’t you pick up dropped enemy weapons?
0:56:07 - 1:00:13 Did you design it to be a fitness game?
1:00:13 - 1:04:30 What’s your favorite weapon?
1:04:30 - 1:05:43 Is there a plan to add challenges in-game?
1:05:43 - 1:08:41 Coolest detail that most people don’t notice?
1:08:41 - 1:10:08 Any other games in production or is it all UYF?
1:10:08 - 1:11:12 Who reads the feedback chat in Discord and how do you manage that?
1:12:47 - 1:12:47 Which enemy do you hate the most and why is it spellweavers?
1:12:47 - 1:13:56 Are you adding more content?
1:13:56 - 1:14:44 Will players be able to mod in the future?
1:14:44 - 1:16:57 Have you caused any damage while playing?
1:16:57 - 1:18:06 Any plans on adding cloud saves?
1:18:06 - 1:20:06 Smooth turning? Spectator camera for content creators?
1:20:06 - 1:22:14 Do you prefer open-world games?
1:22:14 - 1:24:13 How do you make weapons work with multiple controllers?
1:24:13 - 1:26:53 Rapid fire questions!
1:26:53 - 1:30:36 What’s our favorite thing about the community?
1:30:36 - 1:32:16 What is the ‘Shadow Knight’ concept?
1:32:16 - 1:33:27 See ya!

⚔️ Buy Until You Fall ⚔️
▸ Steam: https://store.steampowered.com/app/858260/Until_You_Fall/
▸ Oculus Quest: https://www.oculus.com/experiences/quest/2567459230020142/
▸ Oculus Rift: https://www.oculus.com/experiences/rift/3629229127102494
▸ PlayStation®Store (North America): https://store.playstation.com/?resolve=UP0937-CUSA23190_00-UNTILYOUFALL0001
▸ PlayStation®Store (EU): https://store.playstation.com/?resolve=EP0941-CUSA23195_00-UNTILYOUFALL0001

⚔️ Follow Until You Fall ⚔️
▸ Discord: https://discord.gg/untilyoufall
▸ Reddit: https://www.reddit.com/r/UntilYouFall/
▸ Facebook: https://www.facebook.com/UntilYouFall/
▸ Twitter: https://twitter.com/untilyoufallvr
▸ Instagram: https://www.instagram.com/untilyoufall_vr/

https://untilyoufall.schellgames.com/

Видео Dinner w/ the Devs September 2020- Until You 'Launch' Edition! канала Schell Games
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1 октября 2020 г. 5:09:10
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