Game Programming Show Reel - Planetrism, Game Artificial Intelligence, Game Physics, Ecosystems
Short show reel introducing various things I have done in game development, mostly game mechanics, game physics, artificial intelligence for NPCs, animals, robots and other creatures, ecosystem design, game world backgrounds, procedural ecosystems, communications systems, navigations systems, dynamic civilizations, star system and universe generation, databases, multiplayer programming, and many other things.
I have a wide and decades long background in programming and software systems, ranging from large database information and analytics systems to Artificial Intelligence and Machine Learning, and also creative games development from server programming and engine programming to games mechanics, AI, physics and story development.
I use mostly Unreal Engine 4 and 5, but I have years of experience using Unity and other engines, too. I use mostly C++, Python, Ruby, Rust and SQL in my projects, sometimes Node.js and other Javascript based frameworks.
Видео Game Programming Show Reel - Planetrism, Game Artificial Intelligence, Game Physics, Ecosystems канала Mike Laaksonen
I have a wide and decades long background in programming and software systems, ranging from large database information and analytics systems to Artificial Intelligence and Machine Learning, and also creative games development from server programming and engine programming to games mechanics, AI, physics and story development.
I use mostly Unreal Engine 4 and 5, but I have years of experience using Unity and other engines, too. I use mostly C++, Python, Ruby, Rust and SQL in my projects, sometimes Node.js and other Javascript based frameworks.
Видео Game Programming Show Reel - Planetrism, Game Artificial Intelligence, Game Physics, Ecosystems канала Mike Laaksonen
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