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Intro to Physically Based Lighting and Cinematics - Lighting for Videogames
This video has a follow-up: https://youtu.be/yhu-QoEgHUo
Full Playlist: https://www.youtube.com/playlist?list=PLeZBLcP_xVMj9_CnnbrAwI_InfEwwVqac
=============================================================
Remember to join my Discord to have a direct channel of communication with Eros!
Discord: https://discord.gg/YvXq3t675Q
Patreon: https://www.patreon.com/VisualTechArt
=============================================================
EROS CONTACTS:
LinkedIn: https://www.linkedin.com/in/eros-dadoli-642777122/
Artstation: https://www.artstation.com/aerys97
Instagram: https://www.instagram.com/dadoli123/
=============================================================
TIMESTAMPS AND LINKS TO RESOURCES MENTIONED:
00:00 - Intro
1:23 - Eros Presentation
The controversial Meerkat re-lighting: https://www.youtube.com/watch?v=NHGIE2jM7yU
Meerkat re-lighting Breakdown: https://www.youtube.com/watch?v=C3yiGwlwGzc
8:49 - Format Overview
12:01 - What's a Lighting Artist?
18:16 - VTA Light setup
21:31 - Eros Light setup start
26:13 - PBL and tonemapping
35:34 - Local exposure and light perception
Lottes Tonemapping Presentation: https://www.gdcvault.com/play/1023512/Advanced-Graphics-Techniques-Tutorial-Day
37:52 - PBL Values and Camera Exposure
God of War Local Exposure Research: https://bartwronski.com/2016/08/29/localized-tonemapping/
Unity Physical Lights Values: https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@14.0/manual/Physical-Light-Units.html
46:14 - Base Color importance
52:04 - Raw image manipulation
52:05 - Cons of not using a PBL approach
56:17 - A hint about Human Eye Exposure Behaviours
59:05 - Game Test Case Scenario
1:06:17 - Discord Server Q&A Announcement
1:08:25 - Intro to the "Lighting for Cinematics" section
1:09:33 - Performance Check
1:13:15 - Overview of the PBL setup
1:21:27 - Start of the 3 Point Light Setup
Cinemill lights: https://cmc-lighting.com/
1:31:17 - Real Photography Comparison
1:36:58 - The concept of Rim Lighting and Silouhette
1:39:46 - What's a 3 Point Light Setup?
1:42:24 - Finish up the Light Setup
1:46:52 - Usage of the Fill Light for Specular Details
1:50:42 - Tuning Lights when working with PBL
1:54:09 - Final Post-Processing on the Final Image
2:03:08 - Final Thoughs
2:04:26 - Info regarding the next episode and Outro
Видео Intro to Physically Based Lighting and Cinematics - Lighting for Videogames канала Visual Tech Art
Full Playlist: https://www.youtube.com/playlist?list=PLeZBLcP_xVMj9_CnnbrAwI_InfEwwVqac
=============================================================
Remember to join my Discord to have a direct channel of communication with Eros!
Discord: https://discord.gg/YvXq3t675Q
Patreon: https://www.patreon.com/VisualTechArt
=============================================================
EROS CONTACTS:
LinkedIn: https://www.linkedin.com/in/eros-dadoli-642777122/
Artstation: https://www.artstation.com/aerys97
Instagram: https://www.instagram.com/dadoli123/
=============================================================
TIMESTAMPS AND LINKS TO RESOURCES MENTIONED:
00:00 - Intro
1:23 - Eros Presentation
The controversial Meerkat re-lighting: https://www.youtube.com/watch?v=NHGIE2jM7yU
Meerkat re-lighting Breakdown: https://www.youtube.com/watch?v=C3yiGwlwGzc
8:49 - Format Overview
12:01 - What's a Lighting Artist?
18:16 - VTA Light setup
21:31 - Eros Light setup start
26:13 - PBL and tonemapping
35:34 - Local exposure and light perception
Lottes Tonemapping Presentation: https://www.gdcvault.com/play/1023512/Advanced-Graphics-Techniques-Tutorial-Day
37:52 - PBL Values and Camera Exposure
God of War Local Exposure Research: https://bartwronski.com/2016/08/29/localized-tonemapping/
Unity Physical Lights Values: https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@14.0/manual/Physical-Light-Units.html
46:14 - Base Color importance
52:04 - Raw image manipulation
52:05 - Cons of not using a PBL approach
56:17 - A hint about Human Eye Exposure Behaviours
59:05 - Game Test Case Scenario
1:06:17 - Discord Server Q&A Announcement
1:08:25 - Intro to the "Lighting for Cinematics" section
1:09:33 - Performance Check
1:13:15 - Overview of the PBL setup
1:21:27 - Start of the 3 Point Light Setup
Cinemill lights: https://cmc-lighting.com/
1:31:17 - Real Photography Comparison
1:36:58 - The concept of Rim Lighting and Silouhette
1:39:46 - What's a 3 Point Light Setup?
1:42:24 - Finish up the Light Setup
1:46:52 - Usage of the Fill Light for Specular Details
1:50:42 - Tuning Lights when working with PBL
1:54:09 - Final Post-Processing on the Final Image
2:03:08 - Final Thoughs
2:04:26 - Info regarding the next episode and Outro
Видео Intro to Physically Based Lighting and Cinematics - Lighting for Videogames канала Visual Tech Art
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4 марта 2024 г. 16:30:10
02:05:29
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