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Blizzard Demo

Unity scene demoing multiple components of an Augmented Reality blizzard I'm working on for an as-of-yet undisclosed project.

Snow and icecicle buildup, modeled by me in Blender. Animated by me via shape keys in Blender (converted to blendshapes in Unity).

Grass from my very old Unity Asset Store product https://assetstore.unity.com/packages/2d/textures-materials/floors/ground-pack-1-2036

Tree from the Unity Asset Store product by @DefuseStudios https://assetstore.unity.com/packages/3d/vegetation/trees/realistic-trees-vol-1-56678

Storm clouds and snow particle effects built by me using sprite sheets developed by me in @FilterForge, and heavily influenced by @TheMirzaBeig tutorials and Unity Asset Store product https://assetstore.unity.com/packages/vfx/particles/ultimate-vfx-26701

Snow dusting screen space shader effect equal parts https://blog.theknightsofunity.com/make-it-snow-fast-screen-space-snow-shader/ and the amazing @totallyRonja 's tutorials https://www.ronja-tutorials.com/2018/03/20/hlsl-basics.html that helped me diagnose and fix the errors.

Snow unmasking effect modified from https://www.ronja-tutorials.com/2018/08/18/stencil-buffers.html to work with fade mode materials.

Procedural sky shader modified from shader developed by the amazing @_kzr Keijiro Takahashi https://radiumsoftware.tumblr.com/archive

Time scale script (not shown in use) written by me.

Recorded with Unity Asset Store product https://assetstore.unity.com/packages/essentials/unity-recorder-94079

Видео Blizzard Demo канала Unreality3D
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1 ноября 2019 г. 22:32:59
00:01:31
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