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Xplane 11.50 | How Much Graphics Memory Do You Really Need | Vulkan API

We take a look at how much memory do you need on your graphics card to get a good performance in Xplane 11.50 using the Vulkan API. We examine the issue of Blurries in Xplane 11.5 beta, why they happen and how Vulkan manages graphics memory differently to the old OpenGL API.

VIDEO LINKS:
Xplane 11.50 beta : Vulkan : https://youtu.be/JRy9EVu617o
Xplane 11.50b1 : FPS Tests :https://youtu.be/F3cLxv2MzDc

SIMHANGER
Channel Link: http://www.youtube.com/c/SimHangerFlightSimulation
For more details and my PC spec’s visit Simhanger home page: https://www.simhanger.com/
Connect with me on Facebook and Twitter: @Simhanger1

LINKS
Xplane: https://www.x-plane.com/
Xplane 11.50 development notes: https://developer.x-plane.com/2020/05/fighting-blurry-textures/
Xplane 11.50 bug reports: http://dev.x-plane.com/support/bugreport.html

CREDITS
Images and motion graphics: https://pixabay.com/
Vulcan is a trademark © The Khronos® Group Inc. 2020
Music: Action_Time by Biz Baz Studio: https://www.youtube.com/audiolibrary/music?nv=1

Видео Xplane 11.50 | How Much Graphics Memory Do You Really Need | Vulkan API канала SimHanger Flight Simulation
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6 июня 2020 г. 17:13:26
00:14:07
Яндекс.Метрика