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Carmageddon: Rogue Shift - Interview With Director Giuseppe Franchi
Insider Gaming's Mike Straw sits down with 34 Big Things founder and Carmageddon: Rogue Shift director Giuseppe Franchi.
In this 40-minute interview, Mike and Giuseppe talk about the opportunity to create a new Carmageddon game, changing the series formula, working with a large publisher as opposed to being independent, and a lot more.
Brought to you by the FREE Insider Gaming App: Out now for iOS and Android!
APPLE: https://insider-gaming.net/visit/insider-gaming-app-ios/
ANDROID: https://insider-gaming.net/visit/insider-gaming-app-android/
Timestamps via Timestamps.video
[00:00:00] Welcome and guest introduction
[00:00:47] Embracer offers Carmageddon IP
[00:01:11] Unusual development timeline
[00:02:09] Freshening the classic formula
[00:03:50] Spin-off positioning, new audience
[00:05:03] Finding the fun and genre positioning
[00:05:03] Driving fun, stunts, explosions
[00:06:50] Can Rogue Shift revive genre?
[00:08:04] Not niche; hybrid potential
[00:09:02] Roguelite progression as differentiator
[00:09:14] Story/lore approach and publisher dynamics
[00:09:14] Gameplay first, story later
[00:10:12] Post-apocalypse lore justification
[00:11:24] Working with a publish and new obligations
[00:13:45] Creative control and compromises
[00:15:27] Designing vehicles, weapons, and perks
[00:15:32] Content overview pre-launch
[00:16:16] Vehicle designs iterated
[00:17:47] Perk design cross-discipline dialogue
[00:18:41] Dynamic day-night system and track readability
[00:19:31] One-night campaign structure
[00:20:34] Night intensifies challenge
[00:21:30] Guiding player visibility
[00:22:02] Apocalyptic world dressing
[00:22:38] Iteration wins and cut features
[00:22:56] Testing led to extended play
[00:23:50] Cutting bulky excavator vehicle
[00:24:32] Removing charging gorilla zombie
[00:25:20] Roguelike progression, black market, and loadouts
[00:26:39] Tracks grow harder mid-run
[00:27:12] Black market permanent upgrades
[00:27:37] Varied loadouts and examples
[00:28:54] Platforms, optimization, launch plans, post-launch, accessibility
[00:28:54] Multi-platform launch complexity
[00:30:27] Balancing spectacle and performance
[00:31:12] Handheld PCs considered
[00:32:44] Adapting plans for Switch 2
[00:33:14] Launch day plans and livestream
[00:35:22] Post-launch difficulty and homage
[00:37:17] Accessibility and performance polish
[00:39:06] Closing and release details
_______________________
Get More Insider Gaming:
💻 Visit Our Website → http://www.insider-gaming.com
🗣️ Join the Discord: https://discord.com/invite/vwj7zdWxaW
❓Have a tip? Reach out to Insider Gaming today!
Social:
➤ Twitter: https://twitter.com/InsiderGamingIG
➤ Bluesky: https://bsky.app/profile/insider-gaming.com
➤ Facebook: https://facebook.com/insidergamingnews
➤ Instagram: https://www.instagram.com/insidergaming_ig
➤ TikTok: https://www.tiktok.com/@insider_gaming
#carmageddon #gaming #insidergaming
Видео Carmageddon: Rogue Shift - Interview With Director Giuseppe Franchi канала Insider Gaming
In this 40-minute interview, Mike and Giuseppe talk about the opportunity to create a new Carmageddon game, changing the series formula, working with a large publisher as opposed to being independent, and a lot more.
Brought to you by the FREE Insider Gaming App: Out now for iOS and Android!
APPLE: https://insider-gaming.net/visit/insider-gaming-app-ios/
ANDROID: https://insider-gaming.net/visit/insider-gaming-app-android/
Timestamps via Timestamps.video
[00:00:00] Welcome and guest introduction
[00:00:47] Embracer offers Carmageddon IP
[00:01:11] Unusual development timeline
[00:02:09] Freshening the classic formula
[00:03:50] Spin-off positioning, new audience
[00:05:03] Finding the fun and genre positioning
[00:05:03] Driving fun, stunts, explosions
[00:06:50] Can Rogue Shift revive genre?
[00:08:04] Not niche; hybrid potential
[00:09:02] Roguelite progression as differentiator
[00:09:14] Story/lore approach and publisher dynamics
[00:09:14] Gameplay first, story later
[00:10:12] Post-apocalypse lore justification
[00:11:24] Working with a publish and new obligations
[00:13:45] Creative control and compromises
[00:15:27] Designing vehicles, weapons, and perks
[00:15:32] Content overview pre-launch
[00:16:16] Vehicle designs iterated
[00:17:47] Perk design cross-discipline dialogue
[00:18:41] Dynamic day-night system and track readability
[00:19:31] One-night campaign structure
[00:20:34] Night intensifies challenge
[00:21:30] Guiding player visibility
[00:22:02] Apocalyptic world dressing
[00:22:38] Iteration wins and cut features
[00:22:56] Testing led to extended play
[00:23:50] Cutting bulky excavator vehicle
[00:24:32] Removing charging gorilla zombie
[00:25:20] Roguelike progression, black market, and loadouts
[00:26:39] Tracks grow harder mid-run
[00:27:12] Black market permanent upgrades
[00:27:37] Varied loadouts and examples
[00:28:54] Platforms, optimization, launch plans, post-launch, accessibility
[00:28:54] Multi-platform launch complexity
[00:30:27] Balancing spectacle and performance
[00:31:12] Handheld PCs considered
[00:32:44] Adapting plans for Switch 2
[00:33:14] Launch day plans and livestream
[00:35:22] Post-launch difficulty and homage
[00:37:17] Accessibility and performance polish
[00:39:06] Closing and release details
_______________________
Get More Insider Gaming:
💻 Visit Our Website → http://www.insider-gaming.com
🗣️ Join the Discord: https://discord.com/invite/vwj7zdWxaW
❓Have a tip? Reach out to Insider Gaming today!
Social:
➤ Twitter: https://twitter.com/InsiderGamingIG
➤ Bluesky: https://bsky.app/profile/insider-gaming.com
➤ Facebook: https://facebook.com/insidergamingnews
➤ Instagram: https://www.instagram.com/insidergaming_ig
➤ TikTok: https://www.tiktok.com/@insider_gaming
#carmageddon #gaming #insidergaming
Видео Carmageddon: Rogue Shift - Interview With Director Giuseppe Franchi канала Insider Gaming
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27 января 2026 г. 21:02:35
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