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Battlefield 6 'Siege of Saint Mere' Public Beta Trailer (Portal Map)

NATO prepares the morning of the assault – one last prayer from the Lieutenant before the sun rises, and then it's time to fight for France.

Introducing Siege of Saint Mere – a new hybrid Breakthrough map built in the outskirts of Mirak Valley. It has been a challenging and intimidating project, and while being about 10x the size of Jungle Breach, I wanted to see if I could complete it much faster than the previous map. After several hours of work on it every day since Jungle Breach was released, this version (0.8) is far enough along to share with the public... and now I can finally share the experience code: ZSS9W

Features / New Additions in v0.8:
• Over 4,000 objects placed Godot!
• Roughly 10x larger than Jungle Breach!
• Navigate the entire length of the map by water!
• NEW to 0.8: 4th Sector Added!
• NEW to 0.8: Weapon, Gadget, and Battle Pickups
• NEW to 0.8: Additional cover and trench routes in Sector 1
• NEW to 0.8: Fishing settlement, campsite, ruins, and new forested areas in Sector 2
• NEW to 0.8: Minecraft Easter Egg added to Sector 2
• NEW to 0.8: New buildings (including Church ruins) added to Sector 3
• NEW to 0.8: Additional buildings and Final Boss added to Sector 4
• NEW to 0.8: The Nuke in Sector 4 EXPLODES under certain circumstances...
• Polish and bug fixes just about everywhere
• Bot Fill enabled (limited) but would probably play best with humans only

Sector Summaries
• Sector 1: As the challenge dictates – the sun rises, and NATO crosses the water by boat and IFV to assault the hardened Pax Armata bunkers and trenches. There are three objectives here: Bunkers Alpha, Bravo, and Charlie.
• Sector 2: NATO proceeds up the river by boat and IFV to establish a foothold across the water from Saint-Mere. The largest and most open sector, with forested vehicular combat and two objectives to claim. Unlike the previous sector, Pax Armata (who did not expect NATO to survive the beach landing) does not begin with ownership of either objective – this makes the sector play more like a game of Conquest.
• Sector 3: NATO proceeds into the village of Saint-Mere, seeking to save the residents and properties of a mostly undamaged portion of the lower town. Combat shifts to urban / close quarters.
Sector 4: Pax Armata, surprised by NATO's determination, decide to break the rules of the challenge and initiate the detonation sequence. NATO has 15 minutes to get in and claim two key control rooms, plus the missile platform itself. Combat becomes mixed closed quarters with some verticality, and a couple of surprises thrown in...

Thanks as always to ‪@ViperStudiosAndy‬ for his templates which make projects like this possible. And special thanks to Evan Dalby, my Brother in Christ, for helping with basically every facet of the map.

Just like with Jungle Breach, my first priority with the map was FUN, with a secondary objective of unique, and a tertiary objective of looking good. You may find some floating trees – you may find some bugs – it may not look the prettiest – but I hope you find the map to be fun, different, and unexpected.

I have no plans to profit directly from this work, so if there is anything copyright inside, I take no credit for it. I only built the map, and made this trailer, which I did out of passion for world building, and for something that the community might enjoy. AI-powered tools have been used sparingly to compose music and generate voice lines – to make me more efficient.

In this video:
00:00 Dedication / Why I Made This Map
00:18 The Lieutenant's Prayer Begins
00:39 Sector Breakdown
01:09 Gameplay
01:29 Features
01:41 Let the Beta Testing Begin!

Want more unique Battlefield 6 maps? Support my future maps and ongoing patches – buy me a coffee! https://buymeacoffee.com/trentsemler

*And subscribe, so we can build maps together! I want your ideas, opinions, and feedback!*

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Видео Battlefield 6 'Siege of Saint Mere' Public Beta Trailer (Portal Map) канала Trent Semler
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