How to make a hit in hyper-casual: Insights and recommendations
Dreaming to create a hit that will rock the charts? 💣
Watch the panel discussion by CrazyLabs, Azur Games, Boombit and Supersonic Studios. Moderator — Innovecs 🚀
Hyper Games Conference, 26-28 May 2021
http://hgconf.com/
Follow us not to miss the upcoming events!
Telegram: http://bit.ly/2Oyjoaf
Facebook: http://bit.ly/3quKgGc
LinkedIn: https://bit.ly/3apFqEN
Видео How to make a hit in hyper-casual: Insights and recommendations канала HIT Games Conference
Watch the panel discussion by CrazyLabs, Azur Games, Boombit and Supersonic Studios. Moderator — Innovecs 🚀
Hyper Games Conference, 26-28 May 2021
http://hgconf.com/
Follow us not to miss the upcoming events!
Telegram: http://bit.ly/2Oyjoaf
Facebook: http://bit.ly/3quKgGc
LinkedIn: https://bit.ly/3apFqEN
Видео How to make a hit in hyper-casual: Insights and recommendations канала HIT Games Conference
Показать
Комментарии отсутствуют
Информация о видео
Другие видео канала
![Game dev in 5 steps by Burak Deniz (NjoyKidz)](https://i.ytimg.com/vi/FclYqi231bM/default.jpg)
![How to choose the right hyper-casual publisher?](https://i.ytimg.com/vi/0BVwWcu0PlA/default.jpg)
![Hypersocial Gaming: the future of gaming on Snapchat by Gracia Pozo (Snap Inc.)](https://i.ytimg.com/vi/dIlwSSYezog/default.jpg)
![How Web3 is transforming gaming](https://i.ytimg.com/vi/QDDGI90slHs/default.jpg)
![Social Heart Challenges](https://i.ytimg.com/vi/OVZzLBuRvUU/default.jpg)
![Friction less approach to In-app Rewards by Nitin Tomar (CoolBoots Media Pvt Ltd)](https://i.ytimg.com/vi/BFK6r_44OYA/default.jpg)
![Coda Golden Cohort: Your Games, Your Way by Verda Seneor (Coda Platform)](https://i.ytimg.com/vi/q9RF0T1utTc/default.jpg)
![Как геймифицировать тренд в социальных сетях — Борис Ваксман (Crazylabs)](https://i.ytimg.com/vi/s21MwinNbTA/default.jpg)
![3Cs in Hypercasual — The right characters & camera to showcase your gameplay by Samy Guillemin](https://i.ytimg.com/vi/iEGssZoIej8/default.jpg)
![Transformation of the HC market in 2021](https://i.ytimg.com/vi/iHMWOu990K4/default.jpg)
![Assists: uncover new insights with a holistic attribution strategy by Cansu Agaoglu (Adjust)](https://i.ytimg.com/vi/A5AOoyUBPiY/default.jpg)
![HIT Games Conference Istanbul: Official Event Aftermovie, 27-28 April](https://i.ytimg.com/vi/-PQ7l1WGylw/default.jpg)
![Everything Hyper-casual In 2021 by Sumit Mahawar (Mintegral) and Anouar Benattia (TapNation)](https://i.ytimg.com/vi/4hpCgXIlHmA/default.jpg)
![How to scale a game dev studio by Mehmet Umut Ermeç (Tiplay studio)](https://i.ytimg.com/vi/Y9VNKV-mCIk/default.jpg)
![From Game Dev Hell to Publishing Heaven](https://i.ytimg.com/vi/0XeI5GN6avU/default.jpg)
![Technical aspects of releasing a hit by Eduard Musoiu (Casual Hit Studio)](https://i.ytimg.com/vi/CZ7OOn6Ex9c/default.jpg)
![Finding the right method of funding for your game](https://i.ytimg.com/vi/E_Bbx30AW3I/default.jpg)
![Finding success - How we switched from finding hits to finding hit makers by Falko Boecker (JoyPac)](https://i.ytimg.com/vi/jgBu87oMG8g/default.jpg)
![2022 hyper-casual gaming & user acquisition trends by Adjust and Storms](https://i.ytimg.com/vi/iqA3PC7gvzo/default.jpg)
![HIT Games Conference (Berlin, 2023)](https://i.ytimg.com/vi/ExJPMSPDujY/default.jpg)