Designing Path of Exile to Be Played Forever
In this 2019 GDC session, Grinding Gear Games' Chris Wilson describes how Path of Exile has been designed to retain and grow its community for the very long term.
Register for GDC: https://ubm.io/2yWXW38
Join the GDC mailing list: http://www.gdconf.com/subscribe
Follow GDC on Twitter: https://twitter.com/Official_GDC
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Видео Designing Path of Exile to Be Played Forever канала GDC
Register for GDC: https://ubm.io/2yWXW38
Join the GDC mailing list: http://www.gdconf.com/subscribe
Follow GDC on Twitter: https://twitter.com/Official_GDC
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Видео Designing Path of Exile to Be Played Forever канала GDC
Показать
Комментарии отсутствуют
Информация о видео
Другие видео канала
Creating the Art of ABZUVirtual Insanity: Meta AI on Assassin's Creed: OriginsThe Diary of a Modern PR Campaign: How to Plan Your Game's PromotionBlowing from the West: Simulating Wind in 'Ghost of Tsushima'Freeform Animation Rigging: Evolving the Animation PipelineCan We Do It with Particles?: VFX Learnings from 'Returnal'Force Multipliers: Longterm Design Careers for Non-LeadsGuiltyGearXrd's Art Style : The X Factor Between 2D and 3DCrafting A Tiny Open World: A Short Hike PostmortemAnimation Bootcamp: Bringing Life to the Machines of Horizon Zero DawnOne Year of Sokpop Games Subscription on PatreonNext Level Creature Sound DesignA No-Nonsense Approach to Designing Horizon Zero Dawn's Robot DinosaursA Plague Tale Audio Design: Not Only SqueaksThe Art of Wonder Boy: The Dragon's Trap2017 Animation Bootcamp: Tricks of the TradeEmergent Storytelling Techniques in The SimsRestoring the Forest: Capturing the Themes of 'Kena' Through VFXInertialization: High-Performance Animation Transitions in Gears of WarSatoru Iwata Game Developers Choice Awards TributeHonoring the Blade: Lethality and Combat Balance in 'Ghost of Tsushima'