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Wait… It Actually Works?! 🌿 | Shader Fix Update

I rebuilt my shader from scratch, replacing the texel size node with a constant value, which initially seemed to work. This devlog focuses on the challenges of game development, specifically how to make shaders in unity and debugging problems within the unity 3d environment. However, this hardcoded approach only supports 64x64 sprites, posing a new problem for a game developer like me, as every sprite has a different resolution. This means the real fix isn't done yet, requiring further shader programming to implement a per-sprite resolution solution. Follow for more game development updates!

#pixelart #unity #gamedev #shader #devlog #bug #wtfmoment

Видео Wait… It Actually Works?! 🌿 | Shader Fix Update канала Silly Hat Studio
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