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👉 How to Create Xbox 360 Homebrew Games with Unity 5.4 | Creating Cover Art (Part 12)

Welcome back to the series! In Part 12, we take a big creative leap by designing custom cover art for our homebrew game—giving it the same polished, professional look you'd expect from an official retail title.

In this lesson, I’ll walk you step-by-step through the full process:
🎨 Finding and preparing a CD case template from the internet
🖼️ Generating stylish AI-powered artwork to match your game’s theme
🛠️ Merging the artwork with the template so it fits perfectly without stretching or cutting off text
📀 Updating the game cover on your Xbox 360 console using Aurora Asset Editor, so your custom art shows up right on the Aurora dashboard just like a real game

This episode is all about giving your project identity, branding, and a level of presentation that stands out from typical homebrew games. By the end of the lesson, your game won’t just play like something special—it will look like it too.

In the next lesson, we’ll move into crafting the game's main menu and adding background audio, bringing more atmosphere and immersion as we continue shaping the full player experience.

Видео 👉 How to Create Xbox 360 Homebrew Games with Unity 5.4 | Creating Cover Art (Part 12) канала CGameDev
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