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A Deep Dive into Id Software's DoomEd in-house Level Editor running inside #NeXTSTEP.

In this video, I do a deep dive into Id Software's in-house level editor, DoomEd, which was written in #NeXTSTEP and #ObjectiveC, first touring all the features, and then creating a simple level.

You can follow along by getting the NeXTSTEP capsule at the Internet Archive:
https://archive.org/details/nextstep.tar

00:00 intro
00:20 doom
01:30 living artifacts
02:08 NeXTSTEP
03:20 You can look at, and build the source
04:50 A tour around DoomEd
45:00 Creating a new project and level
50:42 Drawing the room
52:30 Drawing the atrium
55:37 Setting atrium textures (top/bottom textures)
57:00 Setting sector properties
1:02:20 Drawing the pedestals
1:09:00 Drawing the entryway
1:12:00 putting in things
1:14:50 Map statistics
1:15:40 Looking at the map test script
1:16:20 Ooops.
1:16:38 I accidentally set player 1 to demon
1:17:16 Testing the level
1:17:32 Glitches in sector
1:18:00 Verifying and re-setting sector properties
1:19:06 fix difficulty settings
1:21:50 Testing the le--OH SHIT!--fin!

Видео A Deep Dive into Id Software's DoomEd in-house Level Editor running inside #NeXTSTEP. канала tschak909
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20 февраля 2023 г. 0:12:09
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