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Rain Particles that FOLLOW the Player WITHOUT Going Indoors | Godot 4 Tutorial
FREE Project Files: https://www.patreon.com/posts/142881591
Join the Discord: https://discord.gg/a45623zpaf
Check out my games: https://store.steampowered.com/developer/rembot
Follow me on Twitch: https://www.twitch.tv/rembotgames
Subscribe to my main account: https://youtube.com/JizzyDipper
Follow me on Itch: https://rembotgames.itch.io/
Learn how to make rain particles that follow the player and stop when you go indoors in Godot 4. Uses GPU particles, remote transform, and collision boxes.
The main technique is using a remote transform node to keep the particle emitter centered on the player without actually parenting it. This makes respawning easier since you don't have to reparent nodes.
For stopping rain indoors, just add a GPU particles collision box that matches your covered area. The particles will hide on contact automatically if you set that up in the process material.
Good for open world games or any game with weather effects.
Project files on Patreon if you don't want to type everything!
0:00 - Introduction
0:32 - Player Setup
2:11 - Creating Rain Particles
4:07 - Particle Material Settings
7:10 - Indoor Area Creation
8:24 - Moving Rain with Player
9:18 - Remote Transform Method
11:28 - Indoor Collision Box Setup
14:21 - Outro
#gamedev #tutorial #godot #godotengine #gaming #indiedev #particles
Видео Rain Particles that FOLLOW the Player WITHOUT Going Indoors | Godot 4 Tutorial канала Rembot Games
Join the Discord: https://discord.gg/a45623zpaf
Check out my games: https://store.steampowered.com/developer/rembot
Follow me on Twitch: https://www.twitch.tv/rembotgames
Subscribe to my main account: https://youtube.com/JizzyDipper
Follow me on Itch: https://rembotgames.itch.io/
Learn how to make rain particles that follow the player and stop when you go indoors in Godot 4. Uses GPU particles, remote transform, and collision boxes.
The main technique is using a remote transform node to keep the particle emitter centered on the player without actually parenting it. This makes respawning easier since you don't have to reparent nodes.
For stopping rain indoors, just add a GPU particles collision box that matches your covered area. The particles will hide on contact automatically if you set that up in the process material.
Good for open world games or any game with weather effects.
Project files on Patreon if you don't want to type everything!
0:00 - Introduction
0:32 - Player Setup
2:11 - Creating Rain Particles
4:07 - Particle Material Settings
7:10 - Indoor Area Creation
8:24 - Moving Rain with Player
9:18 - Remote Transform Method
11:28 - Indoor Collision Box Setup
14:21 - Outro
#gamedev #tutorial #godot #godotengine #gaming #indiedev #particles
Видео Rain Particles that FOLLOW the Player WITHOUT Going Indoors | Godot 4 Tutorial канала Rembot Games
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5 ноября 2025 г. 15:01:26
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