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Using animBot Keyframe Manipulation Sliders in Maya

Learn how to make your animation workflow more efficient in Maya using animBot’s Keyframe Manipulation Sliders. In this session, CG Animator Paul Allen breaks down how these tools can help you quickly adjust timing, refine poses, and explore performance ideas with more flexibility and control.

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About Paul:

Paul Allen has been a professional animator since 1997 and is currently a senior animator at id Software, known for the DOOM video game franchise, and Xbox Game Studios. He started his career in television and was a character animation supervisor for the Nickelodeon classic, Jimmy Neutron: Boy Genius. In his spare time he enjoys juggling. Paul has been a mentor since 2006 and currently teaches Animation Basics and Body Mechanics at Animation Mentor.

Animation Mentor ► https://bit.ly/3FsAKfQ

Apply today ► https://bit.ly/3MfY0BQ

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Check Out Animation Mentor's Courses:
Maya Animation ► https://bit.ly/493Og7r
3D Character Animation ► https://bit.ly/3VPJG5h
Game Animation ► https://am3d.co/amgameanimation
Creature Animation ► https://bit.ly/3tPccvi

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Join us on social media and see more student work:
Instagram ► https://bit.ly/3DuoLxe
LinkedIn ► https://bit.ly/3RRNqnZ
Facebook ► https://bit.ly/3WpkzY4
X ► https://bit.ly/3ftRt9j
TikTok ► https://bit.ly/45Lx5or

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Видео Using animBot Keyframe Manipulation Sliders in Maya канала Animation Mentor
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