Data Redundancy Errors Explained
What can happen when a game's variables get out of control and the system is put into an inconsistent state? It's all explained right here.
LINKS
Twitter (updates): https://twitter.com/RetroGameMechEx
Patreon (support): https://www.patreon.com/rgmechex
SubscribeStar (support): https://www.subscribestar.com/rgmechex
Discord (discussion): http://discord.rgmechex.com
INLINE LINKS
* footnote video: https://youtu.be/u49VTuR0onE
EXTERNAL LINKS
Pokémon Red disassembly: https://github.com/pret/pokered
Super Mario 64 decompilation: https://github.com/n64decomp/sm64
PATRONS
Thank you to all of my supporters on Patreon and SubscribeStar. Your help keeps the channel going!
Anthony Losego, Dan Salvato, F. Murmel, Jonathan Aldrich, Ange Albertini, hyperforce, Avi Drissman, Steven, Mike Gerow, Larry Koubiak, Tina Wuest, Owen Christensen, Gynvael, Buddy, Chris Margroff, Brandan Lennox, Jason Hughes, Diamond Ice, Chris Post, Cypher Signal, Rupix, Gabe S, krivx, Walter Huf, David Spalding, Acceleration Shark, Rory Kelly, Carl Cassler, Joe Mecca, Michael Greb, Kefen, Bonzu Pippinpadolopsicopolis IX, leftler, Scott Beca, 19day, Michael Dragone, John Losego, Travis, Arthur Kunkle, Jordan Wright, Stephan J Hennion, Node1729, Andrea, Michael Cafarelli, Red Sona, KieferSkunk, Nik, tripper, Nebelwerfer Granitara, Sten, 333Rich333, Glenn hEADcRASH Sugden NPC, Alex Yancey, David Mazarro, null, Ryan, Corey Ogburn, Martin Trozell, Garret Kelly, Jake Hickman, Joel Kuhn, Dan Shedd, Sembiance, Xander479, 4F Panda, David, A Sentient JDAM, Alec Johnson, Brian Henriquez, Travis Nellor, Zach Hugethanks, dishsoap42, Yakov, Oxygen Chen, RetroReversing.com, yuriks, Ceres, Diego Santos Leão, Jeremiah, Chris Connett, Mark, Matthew, sapslaj, Jonathan Scott, Xkeeper, Bjoern Hansen, ers35, Pixy011, Daniel Bernard (ReckedCat), Lukas Kalbertodt, Vier Ladair, Bwangry, iPaq, Jeremy Wright, David Johnson, Brandon, Matt Shepard, Felix Freiberger, Sypwn, Niles Rogoff, Reflet, Yann Le Brech, Evan, Eugene Bulkin, Walter Weaver, Articate, Julien Oster, buzzert, Steve Losh, Samuel Stoddard, HattyJetty, Paige ? Hex, Yeero, Cruz Godar, Linh Pham, Noah Greenberg, Nick Rogers, Sean Nelson (audiohacked), Bryce, Andrew Yukhymchak, Sean Bryant, John Gabriel, BazBadger, Kyle, Master Knight DH, Tim Romero, Michael B., Eric Loewenthal, Adrian Haslinger, Proxy, Nolan Varani, Thoscellen, Daniel Robinson, Hans Jorgensen, Daniel A.A. Pelsmaeker, Aaron, Max Gartung, Nicolas Dohrendorf, Eric Hoppe, Chaz Serir, derHinek, Gyiyg, samfu, Dominic Wehrmann, André Greubel, Anon42, Urda, Ted Berkowitz, araknofennisti, AA, Joseph Torres, serhef, Daniel, Patrick Johnston, Rodrigo Monteiro, Punchmaster, Stephen Bank, Thomas Berg, Dasterin, Matthew Yu, Alice Hartley, Marcus N., Agoaj, Nicholas Carhuff, Aaron Murray, Epsilion, Olivier Cahagne, bob johnson, Seth N. Hetu, Permian Strata, supergtt, & Alex Berliner!
Видео Data Redundancy Errors Explained канала Retro Game Mechanics Explained
LINKS
Twitter (updates): https://twitter.com/RetroGameMechEx
Patreon (support): https://www.patreon.com/rgmechex
SubscribeStar (support): https://www.subscribestar.com/rgmechex
Discord (discussion): http://discord.rgmechex.com
INLINE LINKS
* footnote video: https://youtu.be/u49VTuR0onE
EXTERNAL LINKS
Pokémon Red disassembly: https://github.com/pret/pokered
Super Mario 64 decompilation: https://github.com/n64decomp/sm64
PATRONS
Thank you to all of my supporters on Patreon and SubscribeStar. Your help keeps the channel going!
Anthony Losego, Dan Salvato, F. Murmel, Jonathan Aldrich, Ange Albertini, hyperforce, Avi Drissman, Steven, Mike Gerow, Larry Koubiak, Tina Wuest, Owen Christensen, Gynvael, Buddy, Chris Margroff, Brandan Lennox, Jason Hughes, Diamond Ice, Chris Post, Cypher Signal, Rupix, Gabe S, krivx, Walter Huf, David Spalding, Acceleration Shark, Rory Kelly, Carl Cassler, Joe Mecca, Michael Greb, Kefen, Bonzu Pippinpadolopsicopolis IX, leftler, Scott Beca, 19day, Michael Dragone, John Losego, Travis, Arthur Kunkle, Jordan Wright, Stephan J Hennion, Node1729, Andrea, Michael Cafarelli, Red Sona, KieferSkunk, Nik, tripper, Nebelwerfer Granitara, Sten, 333Rich333, Glenn hEADcRASH Sugden NPC, Alex Yancey, David Mazarro, null, Ryan, Corey Ogburn, Martin Trozell, Garret Kelly, Jake Hickman, Joel Kuhn, Dan Shedd, Sembiance, Xander479, 4F Panda, David, A Sentient JDAM, Alec Johnson, Brian Henriquez, Travis Nellor, Zach Hugethanks, dishsoap42, Yakov, Oxygen Chen, RetroReversing.com, yuriks, Ceres, Diego Santos Leão, Jeremiah, Chris Connett, Mark, Matthew, sapslaj, Jonathan Scott, Xkeeper, Bjoern Hansen, ers35, Pixy011, Daniel Bernard (ReckedCat), Lukas Kalbertodt, Vier Ladair, Bwangry, iPaq, Jeremy Wright, David Johnson, Brandon, Matt Shepard, Felix Freiberger, Sypwn, Niles Rogoff, Reflet, Yann Le Brech, Evan, Eugene Bulkin, Walter Weaver, Articate, Julien Oster, buzzert, Steve Losh, Samuel Stoddard, HattyJetty, Paige ? Hex, Yeero, Cruz Godar, Linh Pham, Noah Greenberg, Nick Rogers, Sean Nelson (audiohacked), Bryce, Andrew Yukhymchak, Sean Bryant, John Gabriel, BazBadger, Kyle, Master Knight DH, Tim Romero, Michael B., Eric Loewenthal, Adrian Haslinger, Proxy, Nolan Varani, Thoscellen, Daniel Robinson, Hans Jorgensen, Daniel A.A. Pelsmaeker, Aaron, Max Gartung, Nicolas Dohrendorf, Eric Hoppe, Chaz Serir, derHinek, Gyiyg, samfu, Dominic Wehrmann, André Greubel, Anon42, Urda, Ted Berkowitz, araknofennisti, AA, Joseph Torres, serhef, Daniel, Patrick Johnston, Rodrigo Monteiro, Punchmaster, Stephen Bank, Thomas Berg, Dasterin, Matthew Yu, Alice Hartley, Marcus N., Agoaj, Nicholas Carhuff, Aaron Murray, Epsilion, Olivier Cahagne, bob johnson, Seth N. Hetu, Permian Strata, supergtt, & Alex Berliner!
Видео Data Redundancy Errors Explained канала Retro Game Mechanics Explained
Показать
Комментарии отсутствуют
Информация о видео
6 октября 2020 г. 19:06:59
00:22:42
Другие видео канала
Super Mario World - Level End GlitchesAtari's Quadrascan ExplainedControllers - Super Nintendo Entertainment System Features Pt. 08Pac-Man Ghost AI ExplainedGeneration I Pokémon Cries ExplainedThe Stack: Last in, First outRacing the Beam Explained - Atari 2600 CPU vs. CRT TelevisionPokémon Sprite Decompression ExplainedEarthBound Battle Backgrounds - Audiovisual Effects Pt. 01NES Background Parallax Explained - Audiovisual Effects Pt. 03MissingNo.'s Glitchy Appearance ExplainedColor Math - Super Nintendo Entertainment System Features Pt. 03b5 Colors in One Sprite Explained - Audiovisual Effects Pt. 04Donkey Kong 64 any% Tool-assisted Speedrun ExplainedSuper Mario World - Random Number GenerationFixing Glitch Pokémon SpritesSuper Mario Bros. 3 - Extended 1up SoundPikachu's Cry in Pokémon Yellow ExplainedCastlevania IV 4-3 Tunnel Background - Audiovisual Effects Pt. 02