Inspiration vs. Imitation: Icons: Combat Arena, Rivals, and Smash
Icons: Combat Arena is a platform fighter that recently released on Steam. Should you play it? Well, that answer is... complicated. In this video, I talk a little bit about the development history of Icons (and Project M), its pros and cons, and compare it to another Smash alternative -- Rivals of Aether. I contrast the two games in their overall design and approach, and discuss where I think Icons stands to be improved.
I think you should definitely check out both Icons and Rivals of Aether, and see for yourself what you think. Icons is going through some growing pains, but I have no doubt that it will only get better as time goes on! Rivals has really come into its own lately, and is an all-around solid game. Try them both!
Shout out to the talented folks at Wavedash Games for making Icons, and for their previous work on Project M. Also to Dan Fornace and the whole Rivals team for their excellent work on Rivals of Aether.
EDIT: There seems to be some confusion about Icons: Combat Arena's input delay.
Most games have a few frames of input delay, fighters included. What makes Icons is unusual is that its natural time to process a command is 3 frames (according to the developers), and then an additional 3-frame buffer is added *on top* of that for a total of six frames, in order to bolster netcode. This is unfortunate because, without that buffer, the game could have a lower latency during offline matches, but they want online and offline to feel consistent with one another and so enforce the delay even when it's not necessary.
------------------------------------------
Check me out on Twitter: https://twitter.com/TheAtlasOne
Support the channel on Patreon: https://www.patreon.com/TheAtlasOne
------------------------------------------
Music:
Project M Main Theme - https://www.youtube.com/watch?v=dMH_2kpRuUM
Project M 3.6 "Metal Caverns" - https://www.youtube.com/watch?v=J499D9NTryM
Rivals of Aether - Fight and Flight (Air Armada) - https://flashygoodness.bandcamp.com/track/fight-and-flight
Rivals of Aether - Fiery Ambitions (Fire Capitol) - https://flashygoodness.bandcamp.com/track/fiery-ambitions
Rivals of Aether - Oceanic Breeze (Merchant Port) - https://flashygoodness.bandcamp.com/track/oceanic-breeze
Icons: Combat Arena - Main Menu Theme
------------------------------------------
I am AtlasOne, and my channel is devoted to in-depth and analytical gaming content. This ranges from everything to information dumps about upcoming games, to deep dives into specific developers or games. I want to create the type of content that I enjoy myself, and hope you'll stick around if you find it interesting or enjoyable. Thanks for your interest!
Видео Inspiration vs. Imitation: Icons: Combat Arena, Rivals, and Smash канала AtlasOne
I think you should definitely check out both Icons and Rivals of Aether, and see for yourself what you think. Icons is going through some growing pains, but I have no doubt that it will only get better as time goes on! Rivals has really come into its own lately, and is an all-around solid game. Try them both!
Shout out to the talented folks at Wavedash Games for making Icons, and for their previous work on Project M. Also to Dan Fornace and the whole Rivals team for their excellent work on Rivals of Aether.
EDIT: There seems to be some confusion about Icons: Combat Arena's input delay.
Most games have a few frames of input delay, fighters included. What makes Icons is unusual is that its natural time to process a command is 3 frames (according to the developers), and then an additional 3-frame buffer is added *on top* of that for a total of six frames, in order to bolster netcode. This is unfortunate because, without that buffer, the game could have a lower latency during offline matches, but they want online and offline to feel consistent with one another and so enforce the delay even when it's not necessary.
------------------------------------------
Check me out on Twitter: https://twitter.com/TheAtlasOne
Support the channel on Patreon: https://www.patreon.com/TheAtlasOne
------------------------------------------
Music:
Project M Main Theme - https://www.youtube.com/watch?v=dMH_2kpRuUM
Project M 3.6 "Metal Caverns" - https://www.youtube.com/watch?v=J499D9NTryM
Rivals of Aether - Fight and Flight (Air Armada) - https://flashygoodness.bandcamp.com/track/fight-and-flight
Rivals of Aether - Fiery Ambitions (Fire Capitol) - https://flashygoodness.bandcamp.com/track/fiery-ambitions
Rivals of Aether - Oceanic Breeze (Merchant Port) - https://flashygoodness.bandcamp.com/track/oceanic-breeze
Icons: Combat Arena - Main Menu Theme
------------------------------------------
I am AtlasOne, and my channel is devoted to in-depth and analytical gaming content. This ranges from everything to information dumps about upcoming games, to deep dives into specific developers or games. I want to create the type of content that I enjoy myself, and hope you'll stick around if you find it interesting or enjoyable. Thanks for your interest!
Видео Inspiration vs. Imitation: Icons: Combat Arena, Rivals, and Smash канала AtlasOne
Показать
Комментарии отсутствуют
Информация о видео
Другие видео канала
Rivals of Aether Character DesignThe Tragedy of a Smash Clone - What Happened to Icons: Combat Arena?Mugi (Clairen) vs. Cork_xx (Forsburn) - Rivals of Aether Top 8 - Frostbite 2018The First Platform Fighting Game To Rival Smash? - Rivals of AetherThe Hope of Nibel - Ori FOR SMASH! (Character Concept #6)WEIRD Super Smash Bros. FAN-GAMES! - SpaceHamsterFPS Online Winners Semis - Vibe | Elpe (Maypul) vs. Retro | Prime Time (Ranno) - RoARIVALS OF SHOVEL KNIGHTBrawlhalla and Rivals of Aether Crossover SkinsThe Pokémon Fighting Game That Should Have Popped Off - PokkenRivals of Aether - Workshop Character Pack RevealFrostbite 2019 Top 8 Rivals of Aether Highlights - Ft CakeAssault Penguin Windows ZeebeeMy Top 10 Platform Fighting GamesFrostbite 2020 RoA Losers Top 8 - PG | Fullstream (Zetterburn) Vs. RoA | SBS (Clairen) RoA SinglesRivals Direct 3 Breakdown from the guy that wrote itRivals Workshop - Snom the Lightfoot Larva - Release TrailerMaking a Rivals Workshop Character with 0% KnowledgeICONS is Doomed (Unless it Changes)The Heavy Problem in Platform FightersKNOCK OFF SUPER SMASH BROS