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Uncharted Sound Designer Paul Fox: How Do You Make a Sound for Something that Doesn't Exist?(Part 2)
Paul Fox, veteran sound designer on titles like The Last of Us, Uncharted, and Destiny, discusses how the role of sound designers has changed in the game industry-from being overlooked to playing a central role in player immersion. He shares thoughts on evolving audio standards, the challenges of designing sounds for non-existent sci-fi elements, and his creative process for crafting believable, compelling soundscapes in both AAA and indie games.
#GameAudio #SoundDesignForGames
Check out Paul's company: https://www.soundcreature.net
Part 1: https://youtu.be/huR6HkM2MPY
Part 3: https://youtu.be/SwrY3vxf2J4
🚨Disclaimer:🚨
The views and opinions expressed in this video are those of the interviewees and do not necessarily reflect the official policies, positions, or opinions of the host, this channel, or its affiliates. The content is provided for informational and entertainment purposes only. Viewer discretion is advised.
Here's how you can support this channel:
⚡BUY XENOTILT ON STEAM:⚡
https://store.steampowered.com/app/2008980/XENOTILT_HOSTILE_PINBALL_ACTION/
🔥BUY DEMON'S TILT ON STEAM (and everywhere else): 🔥
https://store.steampowered.com/app/422510/DEMONS_TILT/
Buy the equipment used to make this video with my affiliate links:
RØDE Wireless ME: https://amzn.to/41QFRDa
DJI Osmo 6 Gimbal Stabilizer: https://amzn.to/49WT67a
Apple iPhone 16 Pro Max Clear Case: https://amzn.to/49WT67a
☑️Subscribe to my channel for more: https://www.youtube.com/@RalphBarbagallo
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Видео Uncharted Sound Designer Paul Fox: How Do You Make a Sound for Something that Doesn't Exist?(Part 2) канала Ralph Barbagallo
#GameAudio #SoundDesignForGames
Check out Paul's company: https://www.soundcreature.net
Part 1: https://youtu.be/huR6HkM2MPY
Part 3: https://youtu.be/SwrY3vxf2J4
🚨Disclaimer:🚨
The views and opinions expressed in this video are those of the interviewees and do not necessarily reflect the official policies, positions, or opinions of the host, this channel, or its affiliates. The content is provided for informational and entertainment purposes only. Viewer discretion is advised.
Here's how you can support this channel:
⚡BUY XENOTILT ON STEAM:⚡
https://store.steampowered.com/app/2008980/XENOTILT_HOSTILE_PINBALL_ACTION/
🔥BUY DEMON'S TILT ON STEAM (and everywhere else): 🔥
https://store.steampowered.com/app/422510/DEMONS_TILT/
Buy the equipment used to make this video with my affiliate links:
RØDE Wireless ME: https://amzn.to/41QFRDa
DJI Osmo 6 Gimbal Stabilizer: https://amzn.to/49WT67a
Apple iPhone 16 Pro Max Clear Case: https://amzn.to/49WT67a
☑️Subscribe to my channel for more: https://www.youtube.com/@RalphBarbagallo
☑️Follow me on Bluesky: https://bsky.app/profile/flarb.bsky.social
☑️Follow me on Threads: https://www.threads.net/@flarb
☑️Follow me on Instagram: https://www.instagram.com/flarb
Видео Uncharted Sound Designer Paul Fox: How Do You Make a Sound for Something that Doesn't Exist?(Part 2) канала Ralph Barbagallo
AAA game development Bungie Destiny PlayStation Sony The Last of Us Uncharted aaa audio tech audio engineering audio innovation audio process destiny 2 destiny sound design evolution of game audio game audio craft game audio tech game development game development podcast game sound design interactive sound interactive sound design next-gen audio paul fox sound design insights sound designer interview the last of us uncharted soundtrack
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31 марта 2025 г. 12:01:28
00:06:27
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