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Uncharted Sound Designer Paul Fox: How Do You Make a Sound for Something that Doesn't Exist?(Part 2)

Paul Fox, veteran sound designer on titles like The Last of Us, Uncharted, and Destiny, discusses how the role of sound designers has changed in the game industry-from being overlooked to playing a central role in player immersion. He shares thoughts on evolving audio standards, the challenges of designing sounds for non-existent sci-fi elements, and his creative process for crafting believable, compelling soundscapes in both AAA and indie games.
#GameAudio #SoundDesignForGames

Check out Paul's company: https://www.soundcreature.net

Part 1: https://youtu.be/huR6HkM2MPY
Part 3: https://youtu.be/SwrY3vxf2J4

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Видео Uncharted Sound Designer Paul Fox: How Do You Make a Sound for Something that Doesn't Exist?(Part 2) канала Ralph Barbagallo
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