NES Longplay [609] Nekketsu Kakutou Densetsu (2 Player)
http://www.longplays.org
Played by: Reinc & anonymous
Kunio receives an invitation from mysterious Saber Tiger with a promise that he will have a chance at proving himself to be the strongest high school student once again, this time through an actual martial arts tournament. Kunio then teams up with Riki, who received an invitation earlier.
Nekketsu Kakutou Densetsu ("Hot-Blood Fighting Epic" ), a.k.a. Riki Kunio is a 1992 tournament-style fighting game developed and published by Technos Japan exclusively in Japan for the Family Computer. It is also the first fighting game to allow up to four players to play simultaneously against each other. In order for more than two players to play, a multitap is required.
The players can create their own characters or use canonic characters for Story mode (canonic characters are available with passwords) or Battle mode. In Story mode the player has to win 15 times in order to challenge the final boss. Losing 15 times before getting to the final boss results in a bad ending. You can lose any amount of times to the final boss. For winning matches characters are awarded with 1 to 3 experience levels and with power-ups and food that defeated enemies drop, so, if you ever wanted a game where you can eat somebody's delicious hamburger corpse, here you go. Losing grants much less experience. The game has some sort of adjustable difficulty system where the game will match up teams with similar performance, but this will not save you from being severely underleveled. The players can also choose special condition for their games: victory for ten combo specials, defeat for getting damaged by hazards ten times, victory for using a certain technique ten times, victory for receiving no damage for 50 seconds. As with many other Nekketsu games, all arenas are hazardous.
There are four character classes, ten special moves and two combo moves. Character class and statistics (Hit Points, Punch, Kick, Throw, Run Speed, Defense) depend on the name you enter. There are 20 possible special move combinations and the one you get depends on your character's birth date, which also uses the Zodiac signs to determine how hard it is for one sign to perform combo specials with another sign. Blood type has unclear purpose.
About classes:
1) Wrestlers/Kickboxers (?) have well-rounded stats. Their kick is quick and has long reach. Their running jump kick has the longest reach, and their running jump punch can hit downwards as well as forward.
2) Boxers (?) have the most powerful punch, which also means they are deadly when sitting on top of an enemy. Their short-ranged quick punches and knee kicks are great for extremely close combat.
3) Taekwondoin (?) have the most powerful kicks. Their chain combo finisher has multiple hits in it, and if you manage to deliver more than one, the result is devastating. However, their throws are very weak.
4) Judoka (?) have the most powerful throws, which also means they have the strongest counter attacks. Their low kicks are great for attacking a prone enemy and for jumping attacks.
Combo special moves are shared between all characters and differ in appearance, representing elements - ice, electricity, wind and fire for wrestlers, boxers, taekwondoin and judoka respectively. Effect-wise, there are two types of combo specials - standing and jumping ones. The damage and accuracy of combo specials depends on a team's friendship level. This level increases automatically over time and decreases every time teammates hurt each other (including times when thrown at each other). In singleplayer mode the player can order AI teammate to do a combo special by holding either A or B buttons for jumping and standing combos respectively.
Played with no special conditions. This longplay contains three playthroughs in order to show all endings and to demonstrate all character classes and all specials. The bad ending was edited in at the end. On a side note: I shouldn't had given my taekwondoin a Mach Kick in the first playthrough, it made his kicks so much weaker. -
Disclaimer: Most videos by World of Longplays use SaveStates!
Видео NES Longplay [609] Nekketsu Kakutou Densetsu (2 Player) канала World of Longplays
Played by: Reinc & anonymous
Kunio receives an invitation from mysterious Saber Tiger with a promise that he will have a chance at proving himself to be the strongest high school student once again, this time through an actual martial arts tournament. Kunio then teams up with Riki, who received an invitation earlier.
Nekketsu Kakutou Densetsu ("Hot-Blood Fighting Epic" ), a.k.a. Riki Kunio is a 1992 tournament-style fighting game developed and published by Technos Japan exclusively in Japan for the Family Computer. It is also the first fighting game to allow up to four players to play simultaneously against each other. In order for more than two players to play, a multitap is required.
The players can create their own characters or use canonic characters for Story mode (canonic characters are available with passwords) or Battle mode. In Story mode the player has to win 15 times in order to challenge the final boss. Losing 15 times before getting to the final boss results in a bad ending. You can lose any amount of times to the final boss. For winning matches characters are awarded with 1 to 3 experience levels and with power-ups and food that defeated enemies drop, so, if you ever wanted a game where you can eat somebody's delicious hamburger corpse, here you go. Losing grants much less experience. The game has some sort of adjustable difficulty system where the game will match up teams with similar performance, but this will not save you from being severely underleveled. The players can also choose special condition for their games: victory for ten combo specials, defeat for getting damaged by hazards ten times, victory for using a certain technique ten times, victory for receiving no damage for 50 seconds. As with many other Nekketsu games, all arenas are hazardous.
There are four character classes, ten special moves and two combo moves. Character class and statistics (Hit Points, Punch, Kick, Throw, Run Speed, Defense) depend on the name you enter. There are 20 possible special move combinations and the one you get depends on your character's birth date, which also uses the Zodiac signs to determine how hard it is for one sign to perform combo specials with another sign. Blood type has unclear purpose.
About classes:
1) Wrestlers/Kickboxers (?) have well-rounded stats. Their kick is quick and has long reach. Their running jump kick has the longest reach, and their running jump punch can hit downwards as well as forward.
2) Boxers (?) have the most powerful punch, which also means they are deadly when sitting on top of an enemy. Their short-ranged quick punches and knee kicks are great for extremely close combat.
3) Taekwondoin (?) have the most powerful kicks. Their chain combo finisher has multiple hits in it, and if you manage to deliver more than one, the result is devastating. However, their throws are very weak.
4) Judoka (?) have the most powerful throws, which also means they have the strongest counter attacks. Their low kicks are great for attacking a prone enemy and for jumping attacks.
Combo special moves are shared between all characters and differ in appearance, representing elements - ice, electricity, wind and fire for wrestlers, boxers, taekwondoin and judoka respectively. Effect-wise, there are two types of combo specials - standing and jumping ones. The damage and accuracy of combo specials depends on a team's friendship level. This level increases automatically over time and decreases every time teammates hurt each other (including times when thrown at each other). In singleplayer mode the player can order AI teammate to do a combo special by holding either A or B buttons for jumping and standing combos respectively.
Played with no special conditions. This longplay contains three playthroughs in order to show all endings and to demonstrate all character classes and all specials. The bad ending was edited in at the end. On a side note: I shouldn't had given my taekwondoin a Mach Kick in the first playthrough, it made his kicks so much weaker. -
Disclaimer: Most videos by World of Longplays use SaveStates!
Видео NES Longplay [609] Nekketsu Kakutou Densetsu (2 Player) канала World of Longplays
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