Загрузка...

Create ELDEN RING in Unity ► EP. 108 A.I CHARACTERS (Pt. 9) Patrol

In this video we create a "Patrol" function for our A.I as one of its possible "Idle Modes". The patrol function will cause the A.I to move from world position to world position. We also include functionality to repeat the patrol after X time and to start the patrol at a point the A.I is closest too upon it spawning into the world. This means you could position several A.I along the same patrol path and have them start the path at the closest point to them when they load into the world.

► GET MY GAME ON STEAM
https://store.steampowered.com/app/2221060/Nephilim/?beta=0

► DEV LOGS (Second Channel)
https://www.youtube.com/@SebbyGraves

► JOIN OUR DISCORD
https://discord.gg/jC6EXKa9Fj

► SUPPORT ME ON PATREON!
http://www.patreon.com/SebastianGraves

► ASSET STORE PAGE (Animations & Models)
https://assetstore.unity.com/publishers/58059

► FOLLOW ME IN INSTAGRAM!
https://www.instagram.com/tragicallycanadian/

► EPISODE 109
https://youtu.be/m95eT27EGqk

Видео Create ELDEN RING in Unity ► EP. 108 A.I CHARACTERS (Pt. 9) Patrol канала Sebastian Graves
Страницу в закладки Мои закладки
Все заметки Новая заметка Страницу в заметки