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Render Dynamic Text with SDL2 in 7 Minutes

Rendering dynamic text means taking the keyboard input and rendering it to the window. This is a very simple implementation that you can follow easily.

💻 The Code: https://github.com/patrickodacre/sdl2-odin-examples/tree/master/render-dynamic-text

👾 The Written Guide: https://github.com/patrickodacre/sdl2-odin-examples/tree/master/render-dynamic-text#readme

If you'd like to keep up to date with all my SDL2 Tutorials I recommend you download or clone the entire repo. You can navigate to any folder and find everything you need to run that specific example.

00:00 - What is Dynamic Text?
00:19 - Big Picture View
00:54 - Array vs Map
01:08 - What is a Rune?
01:20 - Iterating through a String
01:33 - Creating our Rune-to-Texture Mapping
02:50 - Rendering our Dynamic String
04:09 - Storing Text Input
04:47 - Concatenating Strings
05:22 - Deleting our Dynamic Text with BACKSPACE
06:05 - StartTextInput and StopTextInput Functions
06:45 - SetTextInputRect Function
07:01 - Do you know what these do?
07:09 - What's next?

🧙‍♂️ All code is written in the Odin programming language. Learn more about Odin here http://odin-lang.org/

#gamedev #sdl2 #odinlang #tutorial #programming #coding #codenewbie #learntocode

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