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Talking Design: Goals & Pitfalls | Game Design (Part 1/5) | Legends of Runeterra

Discussing overall goals and common pitfalls in game design. How do you balance cards like elusives and what is really wrong with them? Is focusing on number balance good or bad?

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Edited by: Tootatis/Peter D (https://twitter.com/tootatis)

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Видео Talking Design: Goals & Pitfalls | Game Design (Part 1/5) | Legends of Runeterra канала Swim
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5 июля 2020 г. 20:49:08
00:55:53
Яндекс.Метрика