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Loop Curve Stool 3D Modeling | Rhino ArrayPolar to Blender Rendering

In this video, I create a Loop Curve Stool using Rhino and render it in Blender.

The modeling process starts in Rhino, using ArrayPolar to duplicate curved objects in a circular pattern, BlendSrf to connect surfaces, ShowEdges to check surface conditions, and OffsetSrf to add thickness to the model. After completing the stool model, I export it as an FBX file and continue the scene setup in Blender.

In Blender, I import the Rhino FBX model, set up the background, apply Sky Texture lighting, add materials using BlenderKit, create a simple animation, and finish with render settings.

This project shows a clean workflow from Rhino surface modeling to Blender rendering and animation.

Software used
• Rhino 8(for Mac)
• Blender(for Mac)
• BlenderKit

00:00 Intro
00:28 Rhino Modeling
01:29 Object Duplication with ArrayPolar
01:40 Surface Connection with BlendSrf
02:38 Checking Surface Edges with ShowEdges
02:46 Adding Surface Thickness with OffsetSrf
03:41 Export Rhino Model as FBX
03:53 BlenderKit Download & Blender Installation
04:10 Blender Background Setup
04:33 Import FBX File in Blender
05:05 Blender Sky Texture
05:20 Applying Materials with BlenderKit
06:28 Blender Animation Setup
07:30 Render Settings

If you enjoy this type of workflow, consider subscribing.

For easy and accessible rendering, we used the *BlenderKit* add-on – free to use and comes with a generous library of materials and models(full access requires subscription).
Download & Install BlenderKit(Visit) : https://www.blenderkit.com

🎵 Music from the YouTube Audio Library
Ran During Time - Freedom Trail Studio
Circa 1983 - Freedom Trail Studio
They Bop - Freedom Trail Studio
Sample Mind - Freedom Trail Studio

If you enjoy design and 3D visualization, don’t forget to like and subscribe for more projects!
https://www.youtube.com/channel/UCSu5qBQb6GJOX2h-jjoaPzQ

✨ No voiceover. Fast-paced workflow for 3D creators and design enthusiasts.

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