How to Fix Yandere Simulator - A Yandere Simulator Code Review
Yandere Simulator has a problem. Bad code, poor performance, no concrete gameplay loop, etc. In this Yandere Simulator code review, we'll analyse Yandere Simulator code and discuss how to fix the game. From code optimization, to poor graphics performance and bad frame rate, to a breakdown of the IF Statements and 17,000 lines of code in the StudentScript. We review the many ways to fix Yandere Simulator programming within the Unity Game Engine.
YandereDev is not known for welcoming advice of any kind and often sees it as an insult, but that doesn't mean we should. This popular indie game is a perfect example to learn from bad programming and practices while we talk about what not to do and how not to be as a Game Developer. The game Watashi No Mono and Lovesick is a great example of good game development practices.
Game Development can be hard and so can coding - this video is not intended to insult YandereDev (despite the constant negativity he seems to cause), those just starting off, or bad programming in general, rather for us to explore some best practices in game development and general game development tips.
I don't claim to be a Game Dev expert or Unity expert whatsoever, but it doesn't take an expert to understand why some of these practices aren't exactly favoured and contribute to the poor performance.
Are ya coding son?
Support me on Patreon:
https://www.patreon.com/DarkDax
🎬 Timestamps
Introduction - 00:00
The StudentScript Script - 01:20
C# Events - 04:54
IF Statements - 06:45
Expensive Unity API Method Calls - 09:13
Pathfinding - 10:52
Graphics: Frame Rate, Assets, Occlusion Culling- 10:54
Coding Consistency - 13:59
Accepting Help - 15:22
The Best Bit - 18:21
🔗 Links
Unite Europe 2017 - Squeezing Unity: Tips for raising performance (https://www.youtube.com/watch?v=_wxitgdx-UI)
GameGrumps: G R U M P W A V E (https://www.youtube.com/watch?v=thlzwywkVPQ)
💻 Socials
Twitter - https://twitter.com/ThisIsDarkDax
Twitch - https://twitch.com/darkdax96
Stay Safe and Thanks for watching! ~(˘▾˘~)
#YandereSimulator #YandereDev #GameDevelopment
Видео How to Fix Yandere Simulator - A Yandere Simulator Code Review канала DarkDax
YandereDev is not known for welcoming advice of any kind and often sees it as an insult, but that doesn't mean we should. This popular indie game is a perfect example to learn from bad programming and practices while we talk about what not to do and how not to be as a Game Developer. The game Watashi No Mono and Lovesick is a great example of good game development practices.
Game Development can be hard and so can coding - this video is not intended to insult YandereDev (despite the constant negativity he seems to cause), those just starting off, or bad programming in general, rather for us to explore some best practices in game development and general game development tips.
I don't claim to be a Game Dev expert or Unity expert whatsoever, but it doesn't take an expert to understand why some of these practices aren't exactly favoured and contribute to the poor performance.
Are ya coding son?
Support me on Patreon:
https://www.patreon.com/DarkDax
🎬 Timestamps
Introduction - 00:00
The StudentScript Script - 01:20
C# Events - 04:54
IF Statements - 06:45
Expensive Unity API Method Calls - 09:13
Pathfinding - 10:52
Graphics: Frame Rate, Assets, Occlusion Culling- 10:54
Coding Consistency - 13:59
Accepting Help - 15:22
The Best Bit - 18:21
🔗 Links
Unite Europe 2017 - Squeezing Unity: Tips for raising performance (https://www.youtube.com/watch?v=_wxitgdx-UI)
GameGrumps: G R U M P W A V E (https://www.youtube.com/watch?v=thlzwywkVPQ)
💻 Socials
Twitter - https://twitter.com/ThisIsDarkDax
Twitch - https://twitch.com/darkdax96
Stay Safe and Thanks for watching! ~(˘▾˘~)
#YandereSimulator #YandereDev #GameDevelopment
Видео How to Fix Yandere Simulator - A Yandere Simulator Code Review канала DarkDax
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