Checking Out Fluid Ninja LIVE for Unreal Engine 4.26
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I reached out to the creator of Fluid Ninja Live because it looks awesome and I wanted to check it out. So he sent me a copy and I'm making this video review to give you an idea of what to expect. I'm not a visual artist my any means so assets like these always stand out to me. They help the solo indie gamedevs who would otherwise have no clue how to make something like this on their own.
►Subscribe if you enjoy! https://www.youtube.com/channel/UCGxt9c_CREmnquHjPEknHYw?sub_confirmation=1
►Business Email: devaddictiscringe@gmail.com
The only problem I have is that the examples are too technical and not enough actual examples of using these effects in a game. Show me a level with 15 game examples or something. Torches, bonfires, waterfalls, fireballs, flamethrower, impacts, spells, etc. and then this product will be top notch especially since it's being marketed towards the small indie gamedevs.
If you are using this in your games, please let me know in the comments. I really want to see this thing in action and what it's capable of.
I rarely do reviews of unreal engine 4 marketplace assets. I only do them if I really think the product is something that you all would enjoy and bring your own games to the next level.
Видео Checking Out Fluid Ninja LIVE for Unreal Engine 4.26 канала DevAddict
I reached out to the creator of Fluid Ninja Live because it looks awesome and I wanted to check it out. So he sent me a copy and I'm making this video review to give you an idea of what to expect. I'm not a visual artist my any means so assets like these always stand out to me. They help the solo indie gamedevs who would otherwise have no clue how to make something like this on their own.
►Subscribe if you enjoy! https://www.youtube.com/channel/UCGxt9c_CREmnquHjPEknHYw?sub_confirmation=1
►Business Email: devaddictiscringe@gmail.com
The only problem I have is that the examples are too technical and not enough actual examples of using these effects in a game. Show me a level with 15 game examples or something. Torches, bonfires, waterfalls, fireballs, flamethrower, impacts, spells, etc. and then this product will be top notch especially since it's being marketed towards the small indie gamedevs.
If you are using this in your games, please let me know in the comments. I really want to see this thing in action and what it's capable of.
I rarely do reviews of unreal engine 4 marketplace assets. I only do them if I really think the product is something that you all would enjoy and bring your own games to the next level.
Видео Checking Out Fluid Ninja LIVE for Unreal Engine 4.26 канала DevAddict
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