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Why SketchUp Users SHOULDN'T USE The New Extrude Manifold Tool in Blender!

In this video, learn why using the Extrude Manifold Tools as a SketchUp user learning Blender is a bad idea!

So…the typical workflow in SketchUp when creating a building is that you draw a wall, extrude it up, split the face, and then model out a door.
This is what most SketchUp users are used to, and honestly, I think it’s a pretty good workflow.
Well Blender 2.9 just came out, and with it came a brand new tool – the extrude manifold tool.
What that tool does is similar to the push/pull tool – it removes the orthogonal edges and splits adjacent edges.
However, I personally DON’T think SketchUp users should use this tool as a bridge to learning Blender, and here’s why.
Blender handles geometry fundamentally different than SketchUp – the whole point of SketchUp is that you don’t have to worry about complex topology – it’s supposed to be accessible and easy to use. This is both the strength and weakness of SketchUp in the sense that this makes it easy to learn, but you can’t code in a lot of the same kind of modeling tools like adding edge loops, etc because nothing is modeled as quads.
However, in Blender in an architectural workflow, this breaks down because of the way it handles geometry – it’s designed to mostly work with quads – there’s not really a tool designed to let you just draw an edge and split a face. You can do it, but it’s just not really the way that it’s supposed to work.
For example – let’s say that we want to add door openings to this model. If you were to use the SketchUp way of doing things, you’d model your walls, split your faces to add your openings, and then push pull to create those openings. But in Blender, the easiest way to do this is to add edge loops. You can start adding edge loops if you want, but then you start running into issues with the loops not being straight, the topology of the model breaking down, etc and everything just starts getting complicated. Adding a roof is hard because you can’t find the center point and extrude, etc.
However, on the other hand, it’s really easy to add doors and windows using Booleans – that’s the strength of Blender – if you model your topology the way that it wants to be modeled, then you can just use Booleans along with your doors/windows in a way where you don’t even need to split your geometry at all. Just add a door (archimesh makes this really easy), add a Boolean modifier to your wall, and use the difference function. Done. You can then move your door around on your wall and your opening will follow it.
Now, I want to be clear – I’m not saying one tool is better than the other for this function – I think SketchUp has a lot of precise modeling tools that make creating models like this really easy, and if you set things up properly, changes are easy as well.
I also think that the Boolean and modeling system inside of Blender makes things a bit more modular and adjustable, but it’s a bit weaker in the precision modeling field (QUE HATERS)
What I am trying to say though, is that if SketchUp users are going to learn Blender, learn Blender. Don’t create workarounds that don’t work as well because you’re afraid of the tool, but instead, learn how things are supposed to work in Blender, and then you can use that tool as well.
I’m VERY interested to see what you guys have to say in the comments below.

Видео Why SketchUp Users SHOULDN'T USE The New Extrude Manifold Tool in Blender! канала The CG Essentials
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7 сентября 2020 г. 19:37:56
00:08:19
Яндекс.Метрика