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The Witcher 3: Optimizing Content Pipelines for Open-World Games

In this GDC 2015 talk, former CD Projekt Red technical artist Martin Thorzen explains best practices for managing artistic content optimization in open world games like The Witcher 3

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Видео The Witcher 3: Optimizing Content Pipelines for Open-World Games канала GDC
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2 сентября 2016 г. 21:14:55
00:20:23
Яндекс.Метрика