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Godot Performance Myths Debunked: Stop Putting Heavy Logic in _process() Godot Performance Part 2
Are you putting everything inside _process() and wondering why your game slows down?
In this video, we’re debunking one of the biggest Godot performance myths beginners run into.
You’ll learn what actually belongs in _process(), what doesn’t, and how to structure your systems properly.
We’ll compare bad vs optimized approaches using real examples, FPS tests, and modular design.
If you want cleaner code and better performance in Godot, this video is for you.
You might be surprised by what matters most when optimizing your game.
If you’re building scalable systems in Godot, this one’s for you.
subscribe -https://www.youtube.com/channel/UC-KLgU0nzoCCEU6W16CS3vQ?sub_confirmation=1
want to learn more click here: https://www.youtube.com/playlist?list=PLeD1LY8foaKA2wOGhFtZs1gt91lbZmhCS
Timestamps:
0:00 intro
1:39 process explained
4:05 our setup
5:41 first test
8:00 second test
10:30 thanks
I used Ziva AI assistant for the fast prototyping of parts of this Video.
Ziva.sh
WHAT TO WATCH NEXT :
Godot Performance Myths Debunked: Does Modular Component Design Actually Slow Down Your Game Part 1
https://youtu.be/PWHxoAYmyLM
Beginner Game Dev? Don’t Make Small Games || Do This Instead
https://youtu.be/rd1HzPy3fP4
Beginner Game Dev? Stop Making Basic Enemies || Build Enemy Systems Instead
https://youtu.be/QXbgOX5Wl9E
Finite State Machine in Godot 4.3 Made easy "From Idle to Dashing"
https://youtu.be/yAMgT28kYsc
Godot 4: Build Flexible Abilities with Composition | The Secret to Modular
https://youtu.be/TyZsfKaIfHE
How to Build a Scalable Player in Godot 4 - No State Machine
https://youtu.be/PUcUhoV4S7A
Create a Signal-Based Game in Godot 4 | Clean Architecture Tips
https://youtu.be/lNgq1OXbUkQ
Demystify Signals and Autoloads in godot 4.3 Part 1
https://youtu.be/V35SgGAdzNE
Demystify Signals and Autoloads in godot 4.3 Part 2
https://youtu.be/kXAXHKklAX4
Relationships are tricky, but with the Signal Hub, Game Manager, and Autoload, things are just fine!
https://youtu.be/Yo7ebpOJYm8
Unity To Godot Should you use C# or GDScript
https://youtu.be/vKSzR6ei5K8
Wait what ? Vibe coding SUCKS for beginners!
https://youtu.be/7rfG9K2a3WQ
More stuff about game dev- https://www.youtube.com/playlist?list=PLeD1LY8foaKBUgilTuyp2FHOn3GacQket
Project files
https://deeraghoogames.itch.io/2d-player-controlle-ladders-super-jump-hide
Please feel free to share your toughs in the comments
#GodotEngine #GameDev #IndieDev #GameDesign #ModularDesign #Godot4
Видео Godot Performance Myths Debunked: Stop Putting Heavy Logic in _process() Godot Performance Part 2 канала DeeRaghooGames
In this video, we’re debunking one of the biggest Godot performance myths beginners run into.
You’ll learn what actually belongs in _process(), what doesn’t, and how to structure your systems properly.
We’ll compare bad vs optimized approaches using real examples, FPS tests, and modular design.
If you want cleaner code and better performance in Godot, this video is for you.
You might be surprised by what matters most when optimizing your game.
If you’re building scalable systems in Godot, this one’s for you.
subscribe -https://www.youtube.com/channel/UC-KLgU0nzoCCEU6W16CS3vQ?sub_confirmation=1
want to learn more click here: https://www.youtube.com/playlist?list=PLeD1LY8foaKA2wOGhFtZs1gt91lbZmhCS
Timestamps:
0:00 intro
1:39 process explained
4:05 our setup
5:41 first test
8:00 second test
10:30 thanks
I used Ziva AI assistant for the fast prototyping of parts of this Video.
Ziva.sh
WHAT TO WATCH NEXT :
Godot Performance Myths Debunked: Does Modular Component Design Actually Slow Down Your Game Part 1
https://youtu.be/PWHxoAYmyLM
Beginner Game Dev? Don’t Make Small Games || Do This Instead
https://youtu.be/rd1HzPy3fP4
Beginner Game Dev? Stop Making Basic Enemies || Build Enemy Systems Instead
https://youtu.be/QXbgOX5Wl9E
Finite State Machine in Godot 4.3 Made easy "From Idle to Dashing"
https://youtu.be/yAMgT28kYsc
Godot 4: Build Flexible Abilities with Composition | The Secret to Modular
https://youtu.be/TyZsfKaIfHE
How to Build a Scalable Player in Godot 4 - No State Machine
https://youtu.be/PUcUhoV4S7A
Create a Signal-Based Game in Godot 4 | Clean Architecture Tips
https://youtu.be/lNgq1OXbUkQ
Demystify Signals and Autoloads in godot 4.3 Part 1
https://youtu.be/V35SgGAdzNE
Demystify Signals and Autoloads in godot 4.3 Part 2
https://youtu.be/kXAXHKklAX4
Relationships are tricky, but with the Signal Hub, Game Manager, and Autoload, things are just fine!
https://youtu.be/Yo7ebpOJYm8
Unity To Godot Should you use C# or GDScript
https://youtu.be/vKSzR6ei5K8
Wait what ? Vibe coding SUCKS for beginners!
https://youtu.be/7rfG9K2a3WQ
More stuff about game dev- https://www.youtube.com/playlist?list=PLeD1LY8foaKBUgilTuyp2FHOn3GacQket
Project files
https://deeraghoogames.itch.io/2d-player-controlle-ladders-super-jump-hide
Please feel free to share your toughs in the comments
#GodotEngine #GameDev #IndieDev #GameDesign #ModularDesign #Godot4
Видео Godot Performance Myths Debunked: Stop Putting Heavy Logic in _process() Godot Performance Part 2 канала DeeRaghooGames
Game Development Godot 4 Beginners guide to game development Game development with godot 4 made with godot godot engine godot 4 tutorial how to use godot how to make a game in godot how to learn godot why use godot how to godot godot devlog gdscript migrate to godot 4 godot godot and AI use AI to make a game
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27 мая 2026 г. 0:39:26
00:11:19
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