GLSL Shaders | Coding a 2D Game Engine in Java #8
Join the Discord: https://discord.gg/4tHeAkxNg7
In this tutorial, I go over how to finalize our shader class so that it can have variables uploaded to it via uniforms. I also go over a little bit about how the GLSL language is formatted, and how the communication between the GPU and the CPU occurs for our shaders. At the end, I show how you could use the shaders to convert an image to black and white, or to use a noise function over the color that we were using.
Code for this video: https://github.com/codingminecraft/MarioYoutube/tree/642247b987d0e28a2077845e44df3d91c0c21de9
---------------------------------------------------------------------
Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/
My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166
My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/
Outro Music: https://www.bensound.com/royalty-free-music
Видео GLSL Shaders | Coding a 2D Game Engine in Java #8 канала GamesWithGabe
In this tutorial, I go over how to finalize our shader class so that it can have variables uploaded to it via uniforms. I also go over a little bit about how the GLSL language is formatted, and how the communication between the GPU and the CPU occurs for our shaders. At the end, I show how you could use the shaders to convert an image to black and white, or to use a noise function over the color that we were using.
Code for this video: https://github.com/codingminecraft/MarioYoutube/tree/642247b987d0e28a2077845e44df3d91c0c21de9
---------------------------------------------------------------------
Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/
My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166
My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/
Outro Music: https://www.bensound.com/royalty-free-music
Видео GLSL Shaders | Coding a 2D Game Engine in Java #8 канала GamesWithGabe
Показать
Комментарии отсутствуют
Информация о видео
Другие видео канала
![](https://i.ytimg.com/vi/KX-lTMjlPIs/default.jpg)
![](https://i.ytimg.com/vi/Aa8GGl2rHNs/default.jpg)
![5 Java concepts you MUST KNOW!!](https://i.ytimg.com/vi/BJxozKJlDvg/default.jpg)
![I created my own Ray Tracing Engine from scratch](https://i.ytimg.com/vi/lKIytgt3KXM/default.jpg)
![Coding Minecraft Live](https://i.ytimg.com/vi/D8nkcsYCzl0/default.jpg)
![Serialization with Gson | Coding a 2D Game Engine in Java #19](https://i.ytimg.com/vi/Yio_tAY2jC4/default.jpg)
![GODOT how to add glow to sections of a sprite](https://i.ytimg.com/vi/xdRyrre8LuA/default.jpg)
![Write BETTER Code! 7 Tips to Improve Your Programming Skills](https://i.ytimg.com/vi/vfqvzgkYYF0/default.jpg)
![How to make real-time visual effects with OpenGL shaders and KodeLife](https://i.ytimg.com/vi/qjWx1SgeEoM/default.jpg)
![2D Java Game Engine #1 : Game Loop](https://i.ytimg.com/vi/4iPEjFUZNsw/default.jpg)
![Coding Challenge #103: Fire Effect](https://i.ytimg.com/vi/X0kjv0MozuY/default.jpg)
![GLSL 101 Shaders for Everyone - VanTa](https://i.ytimg.com/vi/QtrzuSFfsSo/default.jpg)
![Drawing the First Square | Coding a 2D Game Engine in Java #5](https://i.ytimg.com/vi/vnqb9vdaxwA/default.jpg)
![Shader Coding: Over the Moon - Part 1](https://i.ytimg.com/vi/LLZPnh_LK8c/default.jpg)
![How I would learn to code (if I could start over)](https://i.ytimg.com/vi/MHPGeQD8TvI/default.jpg)
![Resource Management in LWJGL3 | Coding a 2D Game Engine in Java #12](https://i.ytimg.com/vi/mEXCabDeGpg/default.jpg)
![Shaders, Attributes, Uniforms, and Varying - WebGL Explained](https://i.ytimg.com/vi/lBKHKGtFfwY/default.jpg)
![But How DO Fluid Simulations Work?](https://i.ytimg.com/vi/qsYE1wMEMPA/default.jpg)
![Spritesheets | Coding a 2D Game Engine in Java #14](https://i.ytimg.com/vi/6Lr4ausrqQI/default.jpg)
![Java GUI ☕【𝙁𝙧𝙚𝙚】](https://i.ytimg.com/vi/Kmgo00avvEw/default.jpg)