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POST PROCESSING in URP (Universal Render Pipeline)

Let's explore the New Post Processing System in Unity's Universal Render Pipeline(URP).

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👉Note : In Unity 2019.3 the LWRP or Lightweight Render Pipeline is renamed to Universal Render pipeline (URP) along with lots of graphical and performance improvements.

👉Note : This video is mainly for Unity 2019.3 or newer version because URP is not available in 2019.2 or previous versions.
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☑️Quick Links :☑️
Introduction 00:00
Part 1. How to Post Process Volume 00:48
Part 2. How to use Depth of Field 02:58
Part 3. How to add FOG 05:10
Part 4. How to use Ambient Occlusion(AO) 03:50
Part 5. How to useLocal Volume 07:48
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🔶Assets Used in Video :🔶

☑️Low Poly Fantasy Medieval Village[Affiliate] : https://bit.ly/2YQNuIV

☑️Horizon Based Ambient Occlusion[Affiliate] : https://bit.ly/2YO3HP0

☑️First Person All-in-One [Affiliate] : https://bit.ly/3firCel

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💎 Watch advanced tutorial on Patreon : 💎
http://patreon.com/uguruz/
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📱Social Links:📱
🔸 Discord https://discord.gg/BmYJC34
🔸 Twitter: https://twitter.com/U_Guruz
🔸 Facebook: https://www.facebook.com/uguruzYT/
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✅URP Tutorial Series
https://bit.ly/2TRZnv9

✅HDRP Tutorial Series
http://bit.ly/2G73caJ

✅Lighting and Post Processing Series
https://bit.ly/2TS0x9Z

✅Shader Graph Series
https://bit.ly/2Xe2AaE

✅Unity Graphics Demo
https://bit.ly/2XfSRAG

✅ Unity Beginner 3D Game Tutorial Series
https://bit.ly/2ZNTjaY

Видео POST PROCESSING in URP (Universal Render Pipeline) канала UGuruz
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Информация о видео
16 апреля 2020 г. 16:30:12
00:11:50
Яндекс.Метрика