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June Update - Bellwright

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Thanks to your feedback and suggestions that you've been kindly submitting on our Discord, Steam Forums, and Reddit, we've managed to compile this large update introducing major quality of life improvements and much-needed fixes to reported problems!

Along with countless overhauls and tweaks to management, deliveries, book reading, and other parts of the game, we also added practice fights. You can now spar with your companions and other players in co-op to learn combat and hone your skills in preparation for bandit camp changes, where they will establish new camps in uninhabited lands, and if you're up for it, new difficulty settings for brigand reclamation parties.

Mastering Combat
Added practice fights against your villagers and other players in co-op to hone your skills in combat safely.
Added new difficulty settings for frequency and strength of brigand reclamation parties against liberated villages.

Structures
Added ability to copy structure settings between buildings like priorities or storage filters when a structure supports all orders of the same type.
Added buttons for structure renaming directly to management screens for an easier use.
Made it impossible to build structures on top of mud and peat, so valuable resources aren't lost; simply harvest them to build there.

Fixed minable rocks getting destroyed by placing structures on top or near them.
Fixed Weaver Loom and similar structures disappearing for clients in co-op.

Settlement Storage
Made items still be considered available for production if stockpile storage rule Min is above 0; items used to be completely invisible until the Min is reached.
Added ability to set up top-up orders for outpost deliveries, allowing consistent export of goods.
Made outpost deliveries respect storage filter settings; food will be brought to Food Cellars, weapons to Weapon Racks, etc.
Improved worker item delivery logic when canceling outdated deliveries in the settlement.
Split Equipment storage filters into Armors, Weapons, Tools, Gear, and Ammo to allow more granular setup.
Added Weapons and Tools storage filters for Weapon Rack.

Fixed incoming item delivery not getting updated correctly after editing stockpile storage rules.
Fixed items that are currently being delivered not counting towards top-up orders resulting in overproduction.
Fixed not all items appearing on stockpile storage filter lists.

Villagers
Overhauled book reading and introducing a menu about skills that will be improved, time of reading, and other useful information.
Added Morale tab to villager inspect screen showing full information on what causes their current values.
Made unemployed villagers start doing a job instantly after being assigned to it instead of waiting until the current walking destination is reached.
Added ability to change priorities even when they're grayed out; for example on villagers when a job isn't available.
Fixed villagers walking long distances to pick up loot bags near road signs.
Fixed rare cases of workers getting stuck in behavior until switched to companions and back.
Fixed trapper thinking the job is invalid if there are no delivery requests.
Fixed trappers sometimes get stuck when not being able to skin caught animal.
Fixed villagers getting stuck when using or walking near Rabbit Traps, Cabin, Lumbermill, and Forester.

User Interface
Added reclamation party notification similar to raiders to indicate when they’re moving out.
Added new unique icons to all knowledge books to distinguish between their types and tiers.
Added unique icons to various items that had them shared, making it confusing which item is which.

Fixed incorrect tooltip text on some of the bandit camp loot.

Tier 3 Improvements
Added 2 new Advanced Pit Saws to Lumbermill with much more efficient recipes for planks than the low tier Pit Saw.
Added Trapper Station and Drying Racks to Hunter's Lodge.

Tier 1 Improvements
Changed Lubomir's quest to allow hiring before building a Housing Tent for him, so he helps to build his own house.
Replaced Lubomir's Primitive Club with Simple Axe to allow him to gather Logs for his Housing Tent.

Bandits
Overhauled bandit camp migration to work properly in Highlands and Swamps; disabled migration in Lowlands as a starting area - Bandits will send migration parties from their camps to settle in lands previously cleared to allow for continuous gameplay.
Added new bandit settlers coming to Karvenia when there aren't any camps left, so they establish entirely new camps on uninhabited lands.

And much more!
For a full list of changes see https://store.steampowered.com/news/app/1812450/view/4194621169470536254?snr=1_5_9_

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