10 Years of MGS: Peace Walker [Spoilers]
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In this brief mini-retrospective, we take a look back at the 2010 PSP title, METAL GEAR SOLID: PEACE WALKER. I cover a little bit of everything here, from gameplay, to story themes, where it fits in with the wider MGS saga, and more! I also draw some connections between the game and the industry's biggest successes today, from the Nintendo Switch, to the Remake of Final Fantasy VII.
"Metal Gear Solid: Peace Walker was announced as a PSP exclusive Metal Gear title during Sony's E3 Conference on June 2, 2009. The game was released in the US on June 8, 2010. It was later remastered and ported to the Xbox 360 and PlayStation 3 as part of the Metal Gear Solid HD Collection, which was released in the US on November 8, 2011.
The game is set in 1974, four years after the events of Metal Gear Solid: Portable Ops, and two years after the Les Enfants Terribles project. It is based in Costa Rica and looks to show the creation of Outer Heaven. The game focuses on Big Boss and elaborates on certain elements of the Metal Gear mythology. It is being called "The missing link in the Metal Gear Saga" by Kojima Productions. Hideo Kojima said he chose to focus his attention on Peace Walker rather than its console-bound brother, Metal Gear Rising: Revengeance, which was simultaneously in development.
Kojima has reiterated several times that Peace Walker is, from his perspective, "Metal Gear Solid 5", and, were it on the home consoles, it would have been given a numbered title. "Since it is on PSP," Kojima said in an interview with Official PlayStation Magazine, "I did not officially number it. But the game design, story, number of staff and budget-you can say that this is a big project. It would've been number 5. It’s not a side story or a spin-off. It’s not like Portable Ops or Acid. I am deeply involved and this is the next Metal Gear."
https://www.giantbomb.com/metal-gear-solid-peace-walker/3030-26817/
Видео 10 Years of MGS: Peace Walker [Spoilers] канала Futurasound Productions
https://www.twitter.com/Futurasound
In this brief mini-retrospective, we take a look back at the 2010 PSP title, METAL GEAR SOLID: PEACE WALKER. I cover a little bit of everything here, from gameplay, to story themes, where it fits in with the wider MGS saga, and more! I also draw some connections between the game and the industry's biggest successes today, from the Nintendo Switch, to the Remake of Final Fantasy VII.
"Metal Gear Solid: Peace Walker was announced as a PSP exclusive Metal Gear title during Sony's E3 Conference on June 2, 2009. The game was released in the US on June 8, 2010. It was later remastered and ported to the Xbox 360 and PlayStation 3 as part of the Metal Gear Solid HD Collection, which was released in the US on November 8, 2011.
The game is set in 1974, four years after the events of Metal Gear Solid: Portable Ops, and two years after the Les Enfants Terribles project. It is based in Costa Rica and looks to show the creation of Outer Heaven. The game focuses on Big Boss and elaborates on certain elements of the Metal Gear mythology. It is being called "The missing link in the Metal Gear Saga" by Kojima Productions. Hideo Kojima said he chose to focus his attention on Peace Walker rather than its console-bound brother, Metal Gear Rising: Revengeance, which was simultaneously in development.
Kojima has reiterated several times that Peace Walker is, from his perspective, "Metal Gear Solid 5", and, were it on the home consoles, it would have been given a numbered title. "Since it is on PSP," Kojima said in an interview with Official PlayStation Magazine, "I did not officially number it. But the game design, story, number of staff and budget-you can say that this is a big project. It would've been number 5. It’s not a side story or a spin-off. It’s not like Portable Ops or Acid. I am deeply involved and this is the next Metal Gear."
https://www.giantbomb.com/metal-gear-solid-peace-walker/3030-26817/
Видео 10 Years of MGS: Peace Walker [Spoilers] канала Futurasound Productions
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