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The State Pattern (C# and Unity) - Finite State Machine

The state pattern is a programming pattern that is also known as a Finite State Machine or FSM is a pattern that can be very useful for systems with a small to a medium number of distinct states or behaviors. The pattern can help to clean up and make it very clear exactly WHAT code is running.

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Blog Post on State Pattern: https://onewheelstudio.com/blog/2020/6/16/the-state-pattern

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Timecodes
Intro 0:00
Project Description 0:50
Programming with IFs 1:10
State Pattern Simple 2:04
State Pattern Class-Based 5:03
Final Thoughts 8:52
Outtakes 9:52

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#UnityTutorial #GameDevelopment #programmingpatterns #csharp #statepattern #finitiestatemachine #fsm

Видео The State Pattern (C# and Unity) - Finite State Machine канала One Wheel Studio
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Информация о видео
28 июня 2020 г. 19:00:18
00:10:04
Яндекс.Метрика