Designing & Modeling a Creature With Scales By Dan Weiss
Learn how experienced character artists create production-ready creatures for a VFX pipeline with this in-depth ZBrush & Maya workshop: https://www.thegnomonworkshop.com/tutorials/designing-modeling-a-creature-with-scales/
Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription
CREATING PRODUCTION-READY ASSETS FOR VFX USING ZBRUSH & MAYA
Known for his dragon and reptile-inspired creature designs, Dan Weiss dives deep into his creative process for creating a scaly creature, from a simple idea to realizing the production-ready asset ready for a visual effects pipeline.
In this 4.5-hour workshop, Dan explains how he achieves a unique but relatable creature design. He starts with a rough concept and refines this based on real-life references. He shares how to block out a creature based on these references and reveals how to sculpt natural-looking shapes using ZBrush. The workshop guides you through his unique technique of creating high-resolution scales and wrinkles — all sculpted by hand. Lastly, he demonstrates how to retopologize a complex model in Maya so it’s in perfect condition for texturing and rigging.
This workshop has been created with artists in mind who are looking to develop their sculpting and modeling skills with a focus on reptilian creatures. This title guides you on how a very loose idea can be taken through to a polished production asset while giving you an insight into ZBrush and Maya to speed up your workflow.
CHAPTERS:
1. Introduction
2. Design Idea Based on References
3. Block Out Using ZSpheres
4. Primary Shapes
5. Secondary Shapes
6. Sculpting Scales — Part 1
7. Sculpting Scales — Part 2
8. Retopology
9. UV Unwrap & Layout
10. Detail Reprojection & Refinement
For more workshops by industry masters that will help you take your creative skills to the next level, check out our complete catalog at https://thegnomonworkshop.com/tutorials.
Видео Designing & Modeling a Creature With Scales By Dan Weiss канала The Gnomon Workshop
Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription
CREATING PRODUCTION-READY ASSETS FOR VFX USING ZBRUSH & MAYA
Known for his dragon and reptile-inspired creature designs, Dan Weiss dives deep into his creative process for creating a scaly creature, from a simple idea to realizing the production-ready asset ready for a visual effects pipeline.
In this 4.5-hour workshop, Dan explains how he achieves a unique but relatable creature design. He starts with a rough concept and refines this based on real-life references. He shares how to block out a creature based on these references and reveals how to sculpt natural-looking shapes using ZBrush. The workshop guides you through his unique technique of creating high-resolution scales and wrinkles — all sculpted by hand. Lastly, he demonstrates how to retopologize a complex model in Maya so it’s in perfect condition for texturing and rigging.
This workshop has been created with artists in mind who are looking to develop their sculpting and modeling skills with a focus on reptilian creatures. This title guides you on how a very loose idea can be taken through to a polished production asset while giving you an insight into ZBrush and Maya to speed up your workflow.
CHAPTERS:
1. Introduction
2. Design Idea Based on References
3. Block Out Using ZSpheres
4. Primary Shapes
5. Secondary Shapes
6. Sculpting Scales — Part 1
7. Sculpting Scales — Part 2
8. Retopology
9. UV Unwrap & Layout
10. Detail Reprojection & Refinement
For more workshops by industry masters that will help you take your creative skills to the next level, check out our complete catalog at https://thegnomonworkshop.com/tutorials.
Видео Designing & Modeling a Creature With Scales By Dan Weiss канала The Gnomon Workshop
Показать
Комментарии отсутствуют
Информация о видео
Другие видео канала
How to Render Matte Surfaces 3 Shading Complex Curved SurfacesThe Making of “RED MYST” With Maarten VerhoevenMech Illustration With Character & Story by Hamish FraterAnimal Anatomy: Modeling a Fossa with Aritz Basauri2D & 3D Character Design in Photoshop & Blender with Francesco Guarini #gnomonworkshop #blenderConcepting Spaceships for Film & Games with Joe GloriaDesigning a Goddess of War: Step-by-Step Workflow with Andy ParkStoryboarding for Film & Games with Ibraheem Jara #shorts #blender #storyboardproLiquid Simulation in Houdini with Stavros Sofianos #shorts #houdinitutorialUnreal Engine 5 Lighting Fundamentals With Charleston SilvermanCreating Realistic Fabric & Clothing for Games with Erika Lochs #shorts #marvelousdesigner #3dclothCreating a Laser Sword for Games with Dylan Mellott #shorts #3ds #3dsmax #zbrushCREATING A CUSTOM 3D KIT FOR CONCEPT ART #shorts #3dcompositingHow to Render Matte Surfaces 2 Shading Round Geometric SurfacesCreating Creature Fur Using XGen & Arnold With Bruno TornisieloAnimating a 3-Hit Combo for Games in Maya #shorts #videogames #mocap #gnomonworkshopCreating a Stylized 3D Character Illustration With Amy SharpeThe Art of Visual Storytelling with Ronan Le Fur (a.k.a Dofresh)Creating Beatboards for Pre-Production With Rembert MontaldGame Animation: From Concept to Unity with Ali Pournassari #shortsCreating Sci-Fi Keyframe Concept Art With Sebastien Hue