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OP Bio Trait and More Revealed in Official Dev Stream
Hey everyone!! Today the Devs blessed us with a live stream coverage of the upcoming biogenesis features. We got a lot of information from it, including the brand new customizable starbases and the Deep Space Citadel, as well as much more. Currently the devs only released information regarding the 6 bio-mutation authorities, which we covered in this video, but later they'll release the remaining 12. So far they only showed the modifiers, perhaps there'll be some hidden mechanics afterwards that we just can't see from looking at their description.
The biomorphosis will start a situation that will change the outcome of your ascension depending on your choices. All bio ascensions will have three variable tradition perks that will change depending on the choices you make during the situation. The starter and finisher effects for the tradition alongside two tradition perks will be tied to your first and final decision regarding the biomorphosis situation. For overtuned empires, we'll be able to grab the biomorphosis ascension perk as our second pick, for regular bio empires as our third, and for the clone army origin we'll be able to get it as our first, we'll just need to finish the origin's events.
Another huge feature was the Mutagenic Habitability, making Bio empires capable of rivaling machines in terms of colonization (finally), and perhaps even surpassing their productivity when we consider the special worlds such as ecumonopolis and gaia worlds. The Clone Army origin also received some love and depending on their numbers, it might be a very powerful build in the future. But what do you guys think? What was your favorite feature released today?
If you enjoyed the video, please like and subscribe, it helps me out so much!!
My socials, feel free to contact me:
X - https://x.com/the_aktion
Discord - @the_aktion
Invite link - https://discord.gg/Gv5t9nTtC6
Reddit - https://www.reddit.com/user/The_Aktion/
Видео OP Bio Trait and More Revealed in Official Dev Stream канала Aktion
The biomorphosis will start a situation that will change the outcome of your ascension depending on your choices. All bio ascensions will have three variable tradition perks that will change depending on the choices you make during the situation. The starter and finisher effects for the tradition alongside two tradition perks will be tied to your first and final decision regarding the biomorphosis situation. For overtuned empires, we'll be able to grab the biomorphosis ascension perk as our second pick, for regular bio empires as our third, and for the clone army origin we'll be able to get it as our first, we'll just need to finish the origin's events.
Another huge feature was the Mutagenic Habitability, making Bio empires capable of rivaling machines in terms of colonization (finally), and perhaps even surpassing their productivity when we consider the special worlds such as ecumonopolis and gaia worlds. The Clone Army origin also received some love and depending on their numbers, it might be a very powerful build in the future. But what do you guys think? What was your favorite feature released today?
If you enjoyed the video, please like and subscribe, it helps me out so much!!
My socials, feel free to contact me:
X - https://x.com/the_aktion
Discord - @the_aktion
Invite link - https://discord.gg/Gv5t9nTtC6
Reddit - https://www.reddit.com/user/The_Aktion/
Видео OP Bio Trait and More Revealed in Official Dev Stream канала Aktion
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4 апреля 2025 г. 9:01:03
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