Updated Player Controls // C++ Game Devlog #5
In this game devlog I upgrade player controls and general game mechanics before doing the first every complete playthrough of the first level. This is part of a lifelong dream I've had of making an entire video game from scratch in C++ by myself.
This video looks at the following topics:
- Player control
- Designing game mechanics and controllers
- Game engine programming
- Game development with C++
As of the recording of this video, the game is under the working title of "Cereal Adventure." It's an indie game in which a sentient cereal box must navigate a dangerous 2.5D world in order to beat out his breakfast competitors.
More videos are planned and on the way! Subscribe so you don't miss out.
#gamedev #indiegamedev #gamedevelopment #devlog
Check out the source code for this game!
https://github.com/ange-yaghi/cereal-adventure
Check out my GitHub!
https://github.com/ange-yaghi
Check out my game engine! [Still in development]
https://github.com/ange-yaghi/delta-studio
Join my Discord!
https://discord.gg/R2baT4t5U7
Follow me on Instagram!
https://www.instagram.com/ange.the.great/
If you like my work and would like to support me, consider donating!
https://ko-fi.com/angethegreat
Thanks for watching!
Видео Updated Player Controls // C++ Game Devlog #5 канала AngeTheGreat
This video looks at the following topics:
- Player control
- Designing game mechanics and controllers
- Game engine programming
- Game development with C++
As of the recording of this video, the game is under the working title of "Cereal Adventure." It's an indie game in which a sentient cereal box must navigate a dangerous 2.5D world in order to beat out his breakfast competitors.
More videos are planned and on the way! Subscribe so you don't miss out.
#gamedev #indiegamedev #gamedevelopment #devlog
Check out the source code for this game!
https://github.com/ange-yaghi/cereal-adventure
Check out my GitHub!
https://github.com/ange-yaghi
Check out my game engine! [Still in development]
https://github.com/ange-yaghi/delta-studio
Join my Discord!
https://discord.gg/R2baT4t5U7
Follow me on Instagram!
https://www.instagram.com/ange.the.great/
If you like my work and would like to support me, consider donating!
https://ko-fi.com/angethegreat
Thanks for watching!
Видео Updated Player Controls // C++ Game Devlog #5 канала AngeTheGreat
Показать
Комментарии отсутствуют
Информация о видео
Другие видео канала
![Real-time Engine Tuning - Engine Simulator Devlog 4](https://i.ytimg.com/vi/-XHnDPCgIWk/default.jpg)
![Initial Audio Testing - Engine Simulator Devlog 3](https://i.ytimg.com/vi/FJatcAkC8XI/default.jpg)
![Real-time Trumpet Simulation [C++/Vulkan] [WARNING: Flashing Lights]](https://i.ytimg.com/vi/rGNUHigqUBM/default.jpg)
![My Dumb Steam Game Got 90,000 Downloads in 30 Days](https://i.ytimg.com/vi/JGiNLkgNC7s/default.jpg)
![The Engine Editor - Engine Simulator Devlog 1](https://i.ytimg.com/vi/nh06yWG87rc/default.jpg)
![Gas Engine Simulation in an EV Dirt Bike (it vrooms)](https://i.ytimg.com/vi/4U41OxHiqI8/default.jpg)
![Simulating a V69 Engine for Research Purposes (warning: video contains math)](https://i.ytimg.com/vi/n5CIlrOMKiU/default.jpg)
![Making My Physics Engine 10x Faster and Simulating Trusses](https://i.ytimg.com/vi/oulfRfqTxJA/default.jpg)
![Making a Terrible Racing Game with Great Audio (Engine Simulator)](https://i.ytimg.com/vi/DP83LxQm1jM/default.jpg)
![Simulating a Steam Engine with C++ (with sound)](https://i.ytimg.com/vi/dzfjwXtATJA/default.jpg)
![Simulating a Rotary Engine (yes, it braps)](https://i.ytimg.com/vi/KdAn2YKry30/default.jpg)
![Engine Sim: Procedurally Generating Audio Using a Real-time Fluid Simulation (Technical Breakdown)](https://i.ytimg.com/vi/2bJTkBsiTPc/default.jpg)
![Simulating an F1 V12, cross-plane and flat-plane V8s, unequal length headers and more](https://i.ytimg.com/vi/NBBwva3NZ6o/default.jpg)
![Simulating VTEC, a radial-5 engine and more with my engine simulator (there is sound)](https://i.ytimg.com/vi/WPCMNnM6D0k/default.jpg)
![Simulating an Entire Car Engine (yes, it makes noise)](https://i.ytimg.com/vi/RKT-sKtR970/default.jpg)
![Procedurally Generated Office Nightmare Game](https://i.ytimg.com/vi/9CIFWIsvlEQ/default.jpg)
![Building a Physics Engine with C++ and Simulating Machines](https://i.ytimg.com/vi/TtgS-b191V0/default.jpg)
![What is bloom? (And how is it simulated?)](https://i.ytimg.com/vi/QWqb5Gewbx8/default.jpg)
![First Year of Devlogs: All YouTube Analytics](https://i.ytimg.com/vi/ZZp2tJAmAUI/default.jpg)
![Advanced Lighting With My Own Game Engine](https://i.ytimg.com/vi/24xdyc8QsLI/default.jpg)
![Adding Collectible Items! // C++ Game Devlog #8](https://i.ytimg.com/vi/s7A-PPN7WgI/default.jpg)