BBTAG Gordeau Combos (GameStop Day 2)
-Combos performed by @john_decorato
-Build is technically not the most current, so its POSSIBLE (but doubtful) that these don't work in the most recent build.
-Mainly posting working stuff based on yesterday's exploration. Additional j.C loops starts to add complication to ender and proration, needs more exploration.
-Ragna's Assist seems really solid for combo'ing here, due not only to hit trajectory, but also being only 2 hits. High hit count assists seemed to prorate more but unsure if that is move specific, or just universal proration, etc.
-Resonance blaze route shows what you can expect dmg wise from super enders afterwards. Min damage is not as ridic as expected. 214BC does a bit more dmg than the 236BC shown here though (~200 more)
-Not recorded, but Gordeau's command throw, 214A, raw, can be super cancelled in Resonance. 214A into 214BC does 5.4K dmg lmao.
-Rejump loops add a bit more damage midscreen, as normally you can really only just do every normal once into an air combo.
-Overall optimization, if you are paying attention to numbers, seems not that important. Adding stuff like rejumps or j.C loops yeilds a paltry few hundred damage more it seems. But still worth showing off for fun / potential. Haven't been paying attention to meter gain much either.
-Ender-wise, You can generally end with 5BBB (Assimilation) for the meter gain, or Air DP for stability, as they both yield hard knockdown, but Grim Reaper seems to do good damage and better frame advantage post-knockdown than the other two. In the corner, at least. Midscreen you probably want either 5BBB or DP enders, since Grim Reaper knocks them away.
►Watch me live @ http://twitch.tv/thebrett
►Twitter: http://twitter.com/HellaBrett
►Watch me live @ http://twitch.tv/thebrett
►Twitter: http://twitter.com/HellaBrett
Видео BBTAG Gordeau Combos (GameStop Day 2) канала UnlimitedBrettWorks
-Build is technically not the most current, so its POSSIBLE (but doubtful) that these don't work in the most recent build.
-Mainly posting working stuff based on yesterday's exploration. Additional j.C loops starts to add complication to ender and proration, needs more exploration.
-Ragna's Assist seems really solid for combo'ing here, due not only to hit trajectory, but also being only 2 hits. High hit count assists seemed to prorate more but unsure if that is move specific, or just universal proration, etc.
-Resonance blaze route shows what you can expect dmg wise from super enders afterwards. Min damage is not as ridic as expected. 214BC does a bit more dmg than the 236BC shown here though (~200 more)
-Not recorded, but Gordeau's command throw, 214A, raw, can be super cancelled in Resonance. 214A into 214BC does 5.4K dmg lmao.
-Rejump loops add a bit more damage midscreen, as normally you can really only just do every normal once into an air combo.
-Overall optimization, if you are paying attention to numbers, seems not that important. Adding stuff like rejumps or j.C loops yeilds a paltry few hundred damage more it seems. But still worth showing off for fun / potential. Haven't been paying attention to meter gain much either.
-Ender-wise, You can generally end with 5BBB (Assimilation) for the meter gain, or Air DP for stability, as they both yield hard knockdown, but Grim Reaper seems to do good damage and better frame advantage post-knockdown than the other two. In the corner, at least. Midscreen you probably want either 5BBB or DP enders, since Grim Reaper knocks them away.
►Watch me live @ http://twitch.tv/thebrett
►Twitter: http://twitter.com/HellaBrett
►Watch me live @ http://twitch.tv/thebrett
►Twitter: http://twitter.com/HellaBrett
Видео BBTAG Gordeau Combos (GameStop Day 2) канала UnlimitedBrettWorks
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