Star Citizen: Fix for hangar items are in a prototype stage read more below
This here proves that we can in fact place items, and they should be stable. This is proof of their tech working but not implemented for player-owned placements or items. CIG used Engine tools to move and place items, and they work just fine as physics is disabled. But if a player interacts with those items, they become dynamic and physics-based. If a player manages to place items back where they found them, the physics do not shut off, and we end up getting them to bounce around. The problem is CIG uses DEV TOOLS to place those items in the marketing video, misleading its community. But otherwise the tech is there; it just needs to be applied to how players move items around and not some dev tool.
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AMD Ryzen 9 5950X 16-Core Processor, 4.0Mhz, 16 Core(s), 32 Logical
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MEG X570S ACE MAX (MS-7D50)
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64.0 GB DDR4 3500mhz
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Canvas Resolution- 5760x2430 output the same.
Common FPS Values- 59.95
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Audio Encoder- FFmpeg Opus
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Keyframe Interval- 2s
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Видео Star Citizen: Fix for hangar items are in a prototype stage read more below канала Gizmomagui
Processor
AMD Ryzen 9 5950X 16-Core Processor, 4.0Mhz, 16 Core(s), 32 Logical
Motherboard
MEG X570S ACE MAX (MS-7D50)
Memory
64.0 GB DDR4 3500mhz
GPU
3090ti OC Rog Strix white edition 24GB
Video recording settings
--------------------------------
Renderer- Direct3d 11
Color Format- P010 (10-bit, 4:2:0, 2 Planes)
Color Space- Rec. 2100 (PQ)
Color Range- Full
SDR White Level- 300nits
HDR Nominal Peak Level- 5000nits
Canvas Resolution- 5760x2430 output the same.
Common FPS Values- 59.95
Audio Ample rate- 48khz
Recording settings
--------------------------------
Recording Format- Matroska Video (.MKV)
Video Encoder- Nvidia NVENC HEVC
Audio Encoder- FFmpeg Opus
Encoder settings
--------------------------------
Rate Control- VBR
Bitrate- 65,000
Max Bitrate- 100,000
Keyframe Interval- 2s
Preset- P7: Slowest (Best Quality)
Tuning- High Quality
Multipass Mode- Two Pass (quarter Resolution)
Profile- Main
Check- Look-ahead
Check- Psycho Visual Tuning
GPU- 0
Max B-Frames- 0
Видео Star Citizen: Fix for hangar items are in a prototype stage read more below канала Gizmomagui
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2 сентября 2024 г. 6:39:55
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